What is the best mod/s or overall modded experience for Civ 4??

Slavery and /or Despotism. Toss in Theo and a few happy buildings. Civics play a key role in a long war. I'm not going to go point by point over your critiques, but I would recommend you spend some time over in the S&T forums.
 
Try Realism Invictus! :lol:

Some stuff included in mod:

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Tecnologies:
• Over 120 new techs across every era. All techs have voice acting!

Civics:
• 39 civics, The “Old” civics are reworked, in many cases completely so.
• Institute slavery, and capture slaves from combat – or free them if you’re fighting a slave-holding nation, while you are not.
• Slaves and serfs can start rebellions that you will have to put down by force.

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Promotions:
• Over 80 new conventional promotions, including new promotions exclusive to naval units; this doesn’t cover the traditions and doctrines, providing another 60 unique advantages to your units.

Doctrines and Traditions:
• Great Generals can now found military traditions and discover Great Doctrines, increasing the combat capacity of your troops.

Leaders:
• Actual Quotes for all leaders!
• Over 150 new leaders for existing civs, each with his own personality!
• More leader traits: Humanist, Political, Progressive, Seafarer and Agricultural, Hunter-gatherer to make sure there are many unique combinations to try out.
• Leader drawbacks to flesh out the personalities of leaders even better. Now each leader has one negative trait in addition to two positive ones, from the list of 14 drawbacks.

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Civilizations:
• New civilizations for added realism and attention to some usually neglected regions.
• Unique limited national units for each civ
• Unique artstyles assigned to civilizations; many buildings change their looks according to the era and to the particular civ that built them
• Take a look in our manual and know more of new civilizations added!

Units:
• 8 broad new unit categories (like Light Cavalry, Submarines, etc.).
• Over 40 new land unit classes (like Fusiliers, Hussars, Armored Cars etc.).
• Over 20 new naval unit classes (like Sloop, Gunboat, Dreadnought etc.).
• 11 new air unit classes (like Jet Bomber, Early Fighter etc.).
• Unique limited world “wonder” units, 5 in total.
• Too many individual new units for me to even estimate their number, bringing both flavor and strategy differences for each civ (expect to field lots of different phalanx as Greeks and learn to love the desert as Arabs); over 2000 is a good estimate.

Agricultural system
• Expanded agricultural system: agricultural efficiency now more dependent on technology, civics. Farms will now really be the main source of food for most cities, so losing them to plunderers will now likely cause famines.

Terrain
• Add Savanna, Scrubland, Reef, island, and more... unique graphics!

Buildings:
• Over 50 new regular buildings to construct in your cities (Schools, Caravan Houses, Manufactories etc. with effects that you don't view in CIV4).
• Over 35 new World Wonders to give you an edge over opponents.

Resources:
• Over 30 new resources, some to be harvested, some to be produced by your industries.
• Around 30 new special industrial buildings used to convert some resources into other ones (ranging from smithing Bronze to producing Microchips).

Religions:
• More religions to choose from, including Zoroastrianism and Solar Cult (Orthodox Christianity currently only available in scenarios).
• World religions are starkly different from each other, each having its own unique drawbacks and advantages - from spread rates to denying specific resources.
• Inquisitors can purge the heathen from theocratic cities.
• Every religion has two Great Wonders associated with it to further spice up religious development.
• Place your faith into any of the religion-specific unique units!

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Scenarios and Map Scripts:
• Enjoy our 2 custom-built World Map
• Cruzade's scenario
• Realism Invictus was designed to be compatible with random maps, and many custom map generation scripts for even more replayability (and more unpredictable multiplayer games).

Gameplay:
• Pillage Own Roads - Now you can destroy your own roads!
• Pandemics - Deadly pandemics will devastate the cities of rulers that are careless with sanitation.
• Combat aid system - Unique stack aid bonus component: units will get significant aid bonus from combined arms tactics. Using diverse army composition has never been as beneficial before.
• Tech Transfer system - No more pharaohs trading blueprints! Watch techs spread passively from neighbor to neighbor instead, as was really the case in history (you can use the old tech trading system if you prefer, though).
• Advanced Unit Automations, more options to automate your units' actions!
• Lead From Behind, so that your most precious units are not thrown away before the more expendable ones!
• Barbarian system reworked

AI:
• improvements in Closeness bug, Retreating of sea/air units, Air defences, Naval invasion logic and more, much more!! The list goes beyond the 1000 changes!
• In RI the AI must comprehend all features and use them!

Flavour
• More Great People Popups - Unique great people; when a great person is born, expect to see his/her artistic rendition or photo and either find out his/her biography or to learn a quote of his/hers. Approximately around 1500 – imagine that for a moment!

Internal improvements
• Tweaked the code to increase speed, improve your game options, and more messages to better control the game, Implemented unit cycling suppression with the X key and much more!

City Screen:

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List of Components:

Components heavily worked/Rewritten or written internally:
  • Inquisitions
  • Pandemics
  • Tech Transfer system/Tech diffusion (Manual)
  • Tech By Conquest (1, 2, 3)
  • Combat Aid System (StackAid Mod)
  • New Logistics system
  • Holy city migration
  • Religion conquest
  • Pillage Own Roads
  • Convert resources
  • Unique Great Person SDK component + GreatPersonMod
  • ActualQuotes
  • Slaves Revolt (Slave Mod)
  • Multiple Derivative Civs
  • New Civilopedia
  • Access techtree from pedia
  • Automatic adjust of techbar in techscreen
  • Wartime and Unlimited Conscription
  • Building Replacement
  • Building Discontinuation
  • Obsolete Defense
  • Defense Modifiers by buildings
  • Great Generals From Barbarian Combat
  • Barbarian Great Generals
  • Religion Affected Bonuses mod
  • RI tags: more freedom to game effects, like buildings that requires civics, buildings affecting the GP output, etc...
  • Static Leaderheads
  • Expanded agricultural system
  • New Hotkey system
  • Memory for the name of city destroyed in region when rebuild
  • BUG mod
    + General (Raw Yields + Specialist Stacker + Plot List Enhancements + Autologger + Wide CityBar)
    + Screens (Military Advisor + Domestic Advisor + Great Person Tech Preferences + Better Espionage Screen + Victory Screen)
    + Advanced Scoreboard (Attitude Icons + Remove Dead Civs from Score + Advanced Scoreboard + Power rating in Score)
    + Dot-Mapping Tool)
    + Alerts and Reminders (Reminders + Civ4lerts + Not Just Another Game Clock - through BUG)
More components:
Several Improvements of game performance:
  • Relation Caching (CvTeam:: processTech and others)
  • PlotGroup Bonus Efficiency
  • PlotGroup City Cache
  • Living Team Member Cache
  • Unit Upgrade Cache
  • Building Activation
  • AI improvement
  • Caching for tech path lengths and costs
  • CvCity::canConstruct
  • CvPlayer:: canConstruct
  • CvPlayer:: processCivics
  • CvPlayerAI:: AI_obsoleteBuildingPenalty
  • Some others

Download:
http://forums.civfanatics.com/downlo...=file&id=22398
 
A New Dawn was mentioned in one post in passing. It already contains many of the "utility mods" that others have mentioned, BUG, etc..

It's a large mod based off the Rise of Mankind Mod (which has had over 100,000 downloads itself).

I won't post a flashing billboard like Cruel just did ;), but will say it should intrigue you for what you are looking for.

Now the smorgasboard mod (800 lb gorilla) is Caveman2Cosmos. It also has more innovations than any other 3 major mods combined. That includes RI, REV, BUG, etc. But if you are a stickler for Civ IV historical accuracy then it may not be your cup of tea. It's not fantasy like FFH but it does take it's liberties. It is massive and takes awhile to learn.

When 2 Mods are approaching or have passed the 100,000 Download stratosphere there Must be a reason for it.

There are also a multidue of good Sci-fi based Mods here as well and they should not be over looked either. Planetfall, Dune Wars, Mars Now, Final Frontier Plus all spring to mind.

Don't get narrow visioned by the simplistic crowd.

JosEPh
 
If you enjoy fantasy/magic, I suggest Fall From Heaven 2. It tends to add months to your interest in Civilization 4. I've been playing it since last April.
 
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