Toni1
Warlord


Only one AI civ still stands and I never met 4 that died first (and I've had only one war and pirates killed my opponent before I did anything). Only reason I still stand are that I removed xp restrictions and managed to build star bases in vital choke points. They still get thru as assaults consist of some 25 - 100 ships and I have few systems outside my protective ring of star bases.
Largest civilization is the pirates controlling aprox 50% existing star systems


It and other now dead civs could have lasted longer, even indefinitely if they had dug in when they started losing ships and systems to pirates but they didn't seem to understand the peril they were in. They continued to build colony ships and send out their ships to die and leaving their worlds defenceless more or less.
I have my own problems as well as I have tax rate of 80% and it barely covers my upkeep. I'm only starting to get more income because commercial buildings seem to come so damn late and wealth was discovered by one of now dead civs (the reason I have some of those outer colonies was to take over the former homeworld of civ that founded wealth so I could spread it to my cities. Took 100 turns to get some to my home systems because they cant cross the damage zones and had to instead go around half of pirate infested galaxy

To sum up problems:
Long turns
Hard to make cash early (or even mid game) without having wealth. And there's not that much you can do to improve cash flow.
Not much to build with workers
Not much to do at start (I'd expect to be able to construct some buildings etc. at start.)
Too slow movement.
More diverse civics and make them available from start and preset for each civ plus more costly to change. It makes no sense to have to develop democracy or monarchy or what not when they've been around centuries before mods timeline.
Too easy to get epic culture level (I'm nearing 10.000 in couple cities and may get 3rd to 5000 before pirates kill the last AI empire. Do I win then btw with no AI's left?)
It costs too much to build second etc. buildings and its boring to micromanage a system as it's hard to tell what’s build where.
AI is moronic. It does not seem to even notice pirates or what’s the idea of moving out their battle ship when system is assaulted by two dozen pirate ships. As far as I could tell (from spying or them being vassals), AI did not build according to situation it was in. It just tries to get more colonies and workers even when assaulted from all sides instead of building useful buildings or defences..
Too few civs for huge map and mostly just bad choices (too much negatives, same with civics).
Pirates are their own category:
they spawn too close your systems; one unseen tile seemed to be enough as there was only one asteroid tile and pirate BS came from it and wasn't damaged so it did not come from damage zone.
They seem to advance at your pace but because their units just spawn, I ended up being attacked by 6 pirate Battle Ships after I'd just researched them. (why couldn't they make game pregenerate some pirate bases at start that would generate pirate ships as time goes by and maybe allow to capture/loot ships and worlds (instead of taking them) to boost their ship production capability and quality of their ships.)
Pirates should only raid my bases/colonies/mines/ships for cash and resources and then vanish to come back stronger later. Not run around pillaging my road network!
Also what's up with no PDE. I was expecting something like New Orionians from Moo3 that would tax us dry and push us around in United planets conferences in order to build an armada or something to retake earth (Moo2 Antaran base would fit right in here. Btw. Can you find earths fate in this mod anyway, its too early in game and its almost over for me due to pirates destroying all other empires).
PDE could have been given single highly developed system but no capability (interest due to ripping all needed resources from poor colonists) to get more, significant tech lead good fleet and defences. The colonies would first have to build up enough strength to defy/over rule his decisions in UP gatherings, usurp their rule and either make new empire here (or gain other normal victories) or solve mystery of earth (by building massive fleet and sending it to earth to investigate). Closer to games time limit what ever had happened to earth could start happening here as well intensifying closer the time limit you get forcing players to race to victory of their choice or face annihilation.
Now how’s that for mod concept? Any volunteers to make it happen?

