What is the first thing you build?

What is the first thing you build?

  • Barracks

    Votes: 13 6.9%
  • Warrior

    Votes: 118 62.4%
  • Settler

    Votes: 2 1.1%
  • Worker

    Votes: 34 18.0%
  • Obelisk

    Votes: 4 2.1%
  • Stonehenge

    Votes: 3 1.6%
  • Other

    Votes: 15 7.9%

  • Total voters
    189

Trade-peror

UET Economist
Joined
Dec 27, 2003
Messages
642
Location
Princeton, NJ, USA
Right after you found your first city, what is the first thing you build?

Please vote in the poll above. If there is a choice I've forgotten, select "Other" and mention it in your post!

EDIT: Wait, I forgot scout. Since I do not think there are any other possible things to build at this stage, consider "Other" to be "Scout." :)
 
If I can build a land improvement right off the bat I always build a worker. If not I always build a warrior OR a scout.

Usually I build a worker in this case.
 
I normaly start with a scout, or scouting warrior, then move on defensive warrior. By then, I'll have moved up to a more comfortable size and researched some terrain improvements, so I'll get a worker out and if at all possible snag stonehenge. (My typical game on Noble has be founding 3 or four religieons, so I want to start getting prophets as early as possible.)
 
I'm a pretty die hard proponent of the chop rush so I voted worker. If my civ starts with mining I get bronze working and chop me a settler ASAP. Or if there is something to occupy my worker with before getting bronze working non-forested hills or stuff I happen to start with the ability to improve then I get a worker first. Obviously on MP, I should probably try something different, but I see building a warrior as a waste as you won't be going to war and theres no need to defend your city that early.
 
A scout if I can.
 
Orverwhelming support for warriors (77% at the moment). Wow.

I also generally build a warrior first. Stalling my capitol's population growth by building a worker (or *gasp* settler) just doesn't make sence, and locking up production with anything bigger hasn't yielded good results for me.
 
Any of warrior/scout/worker depending on starting techs and whether the worker would have anything to do by the time he is completed.
 
AnotherJon said:
Any of warrior/scout/worker depending on starting techs and whether the worker would have anything to do by the time he is completed.
Zactly. I chose warrior because it's usually the best choice. OTOH, my build order in GOTM-1 was worker-warrior-worker-settler. Chop. Chop. Chop.
 
Warrior always. I is nice having some protection at your capital and only city:P.
 
Worker almost always, again will he have anything to do? ==> yes then build him (chop rush :D )

When do I not?
I don't start with mining &
when my city can grow to size two in the same number of turns as I can build a warrior. Maybe it is my die hard civ 3 wiht production managment but I hate finishing a warrior and the city still being at size 1 :(, with growth before a second one would be complete. leaving a warrior half finished.
So far this has resulted in 1 out of ~ 40 games

...crap marriage is gonna kill my civing
 
A Warrior, or if it is available, a Scout.
 
Most of the time a worker , unless im going for a religion or playing AW.
 
I'll build 3 warriors before I even consider anything else, unless I can build scouts instead.

Warrior, Warrior, Warrior or Warrior, Scout, Scout.
 
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