What is the scale of Civ 4?

If we take equator radius (6,371 km) and divide it on a Huge map (128 tiles), we get each tile would be around 50x50 km.

Only if your map is cutting across the interior of the planet. It is not the radius you want, it is the circumference. So you are off by a factor of 2*pi, so it is closer to 215 km if your radius figure is correct. Of course, that is in the east-west direction for plots at the equator on maps that wrap in the east-west direction. They represent smaller east-west distances the farther from the equator you go. This is not represented in the game at all... You are not really playing on an earth-like planet, you are playing on a hypertorus of some sort (like a "donut", except the inner circumference around the hole is the same as the outer circumference around the entire thing - something that is not possible in only 3 dimensions).

For maps that do not wrap, the dimensions could be considered to be much smaller. More or less anything you want. They could be 5 km across if you want. But given the size of a city that can fit on one plot, probably no smaller than that and 10 would be a more likely lower limit.

This whole scale thing is why the idea of being able to shoot arrows from one plot into even an adjacent plot (let alone into one farther away than that) is crazy. Artillery maybe. Arrows not so much.
 
You are not really playing on an earth-like planet, you are playing on a hypertorus of some sort (like a "donut", except the inner circumference around the hole is the same as the outer circumference around the entire thing - something that is not possible in only 3 dimensions).

Actually, you can get a pretty good approximation in only 3D. A wide wedding band for example, would be pretty close to this type of mapping.
 
I was wondering what the scale of CIV is, what the dimensions of a single tile are. Does anybody know?

According to the demographics it seems that each tile is worth 1000 square km. So based on that the tile dimensions would be 31.6 x 31.6 km.
 
Actually, you can get a pretty good approximation in only 3D. A wide wedding band for example, would be pretty close to this type of mapping.

Well, a simple cylinder where you can't go on the ends is what it really is shaped like for the world maps that only wrap east to west. I was thinking of the maps that wrap in both directions (as used in the default Final Frontier map, for example) for the hypertorus thing. Most maps don't do that, so it isn't really very relevant. Oops. (But since Final Frontier is a science-fictiony type thing, it is strangely appropriate there especially since in the back story they accidentally released enough energy, or negative energy even, to wipe out an entire star system not too long before the start of the game so perhaps they blew a chunk of space loose from the universe and it is shaped like a hypertorus and that explains why the map wraps in both directions.)
 
Only if your map is cutting across the interior of the planet. It is not the radius you want, it is the circumference. So you are off by a factor of 2*pi, so it is closer to 215 km if your radius figure is correct.

:lol:
Sometimes I shouldn't post in the middle of the night, just before I go to bed.

I'll try again :

Circumference of earth : 40.075 km (equator)

Huge map 128 tiles wide - 320x320 km

Standard 84 tiles wide - 477x477 km

Tiny 52 tiles wide - 770x770 km



On a side note, one of the things I really want in civ 6 is a globe map. I dont care if its oblate spheroid, ellipsoid, geoid or whatever its called. I just want a round globe. It cant be THAT difficult to make...
 
According to the demographics it seems that each tile is worth 1000 square km. So based on that the tile dimensions would be 31.6 x 31.6 km.

Thanks, this answers my question in the most accurate manner.

Which brings me the next question: how big would an Earth map, rigorous to scale, be? According to Wikipedia, Earth's dimensions are roughly 40k Km by 40k Km. A quick calculator help tells me that, adjusting to the scale of Civ, an Earth map would be 1265x1265 in size. Sweet, maybe one day we will be able to create a map that big.
 
The population scaling is terrible, individual units are... indecipherable, given the demographic screen calculates the number of soldiers with bonuses for certain technologies. Given the numbers of units, I would think they represent individual brigades or something, but the demographic screen calculation assumes modern units are full division-sized or even larger.
 
I have always been under the impression that units did not represent any single unit, squad, brigade or army, but rather represent a certain number of soldiers expressed in the Demographics screen.

There's a chart on the site that shows how that number is calculated--certain techs add a flat X thousand troops, every two population points it adds 1k troops, some buildings add troops (like walls), and each unit adds a different number of troops that is close to its strength. So a warrior adds 2k men, a swordsman adds 6k men, a rifleman adds 14k, and so on. But it's kind of weird that a battleship adds 40,000 men, as does an ICBM.

I take these numbers to also represent the general staff, logistical personnel, etc. that are not modeled in the game directly. Or just ignore that headline number, take every unit to represent somewhere between 1k and 5k men, and calculate it myself.

The population numbers also seem far too low, especially in the last half of the game. The game should add people for farms and cottage improvements to bump up the population so the total world can have a couple billion people in the endgame.
 
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