What is WOC ?

Pomphis

Warlord
Joined
Sep 22, 2010
Messages
294
Location
Berlin, Germany
I have found several modcomps in/for WOC. Googling brought me to

ttps://forums.civfanatics.com/threads/bts-woc-world-of-civilization-modding-standard.285856/

Is this fully compatible with other modular loading ? Or do I have to choose between WOC and other modules ?

I am right now mainly dealing with HitM which has it´s unique content in the Modules folder and uses "normal" modular loading. So while WoC sounds very interesting, the question is whether I can use it in addition to the unique content.
 
I have used modules from mods that use normal modules in a WoC based mod without problems. I think problems can occur when you go the other way but only when you are unknowingly using the "update" function of WoC.

If all the objects are unique in the modules there will most likely be no problem merging the two but if two modules have an object of the same name eh UNIT_CROSSBOW then the second one will try and update the first with the values in the second if you are using WoC and the correct modular loading.

The advantage of WoC is that instead of having the whole XML element with all its tags you only need the key part and the tag for the value you want to change and the new value. As long as the new value is not the default value, for some unknown reason.
 
Thank you, and a follow-up question. I was considering putting but new/copied units not in the main unitinfos XML, but in a shortened (only new/copied units) unitinfos XML in the Modules folder. Is that possible ? The idea was to reduce the risk of damaging the main unitinfos XML, and to have new/copied Units in seperate files to find (and maybe modify) them easier.
 
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