What is wrong with the Naval Game?

I've hit a bug (I think it's a bug) in a couple Civ 6 games where I've been able to order galleys across deep water after researching... whichever tech it it lets you build caravels, but without actually upgrading them.
ah, thats not a bug, its intended behavior. ocean navigation is tied purely to the tech, not the units
 
I've hit a bug (I think it's a bug) in a couple Civ 6 games where I've been able to order galleys across deep water after researching... whichever tech it it lets you build caravels, but without actually upgrading them.
The tech, Cartography, allows any unit to cross deep water tiles. Its not an ability limited to later naval units.
 
I would like to play a version where ocean going ability is tied to units. Perhaps you can try it with a galley but you have a chance to sink every time it passes through an ocean tile.
Eh, I don't think Civ is going for that kind of realism. Like, chariots are heavy cavalry instead of ranged cavalry and machine guns come after tanks, instead of the other way around. Personally, I don't think Civ would benefit from that kind of realism either since its a highly abstracted take on history. Needing caravels to cross the ocean makes sense in a Paradox-style GSG, not so much in Civ.
 
I've hit a bug (I think it's a bug) in a couple Civ 6 games where I've been able to order galleys across deep water after researching... whichever tech it it lets you build caravels, but without actually upgrading them.

Galleys can cross oceans once cartography is researched. Caravels are unlocked with cartography, too, but upgrading a galley to a caravel is not necessary to navigate ocean tiles.
 
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