Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
There are a lot of wonders to like in both Civ 5 and 6, but since we're in the Civ 6 forums:
The good:
Huei Teocalli: Gotta love a wonder that makes lake tiles somehow useful. About time!
Chichen Itza: Yes, I have an unrepentant love for situational and terrain based wonders.
Mont-Saint-Michel: Because not only it looks cool, but it also adds a unique effect to your religious units! Much more flavourful than the plain "+1 policy this", "+3 production that".
Eiffel tower: This will be either utterly powerful, or utterly useless. We'll see.
The Oracle: Love its, "clean" design, giving you GP on an era that lacks of them.
The great library: Instead of getting it in order to rush techs, you will want to rush it in order to make the most out of tech. One of the most interesting wonders from a strategic point of view.
The big ben: Holy molly, what a collection of mutiple super-powerful bonuses!
The meh:
Hanging gardens: Love their graphics, but their effect is a little tad too bland for my tastes
The Pyramids: Too much specific placing requirements for such a small bonus and dismaying yields (+2 culture on a frigging desert tile for the epithome of a world wonder? seriously? seriously?).
The colossus: We had an opportunity for a wonder that boost coastatal tiles, but nope, just a single trade route in a game full of them.
The ugly:
Maracana stadium: Sports are not a "wondrous" thing, and there are one bajillion better, more astethically pleasing stadiums. I have been there in person, and Maracaná is an ugly, ugly dirty place that do not deserve the inclussion in a "world top 10 stadiums", much less a wonder list.
The good:
Huei Teocalli: Gotta love a wonder that makes lake tiles somehow useful. About time!
Chichen Itza: Yes, I have an unrepentant love for situational and terrain based wonders.
Mont-Saint-Michel: Because not only it looks cool, but it also adds a unique effect to your religious units! Much more flavourful than the plain "+1 policy this", "+3 production that".
Eiffel tower: This will be either utterly powerful, or utterly useless. We'll see.
The Oracle: Love its, "clean" design, giving you GP on an era that lacks of them.
The great library: Instead of getting it in order to rush techs, you will want to rush it in order to make the most out of tech. One of the most interesting wonders from a strategic point of view.
The big ben: Holy molly, what a collection of mutiple super-powerful bonuses!
The meh:
Hanging gardens: Love their graphics, but their effect is a little tad too bland for my tastes
The Pyramids: Too much specific placing requirements for such a small bonus and dismaying yields (+2 culture on a frigging desert tile for the epithome of a world wonder? seriously? seriously?).
The colossus: We had an opportunity for a wonder that boost coastatal tiles, but nope, just a single trade route in a game full of them.
The ugly:
Maracana stadium: Sports are not a "wondrous" thing, and there are one bajillion better, more astethically pleasing stadiums. I have been there in person, and Maracaná is an ugly, ugly dirty place that do not deserve the inclussion in a "world top 10 stadiums", much less a wonder list.