Originally posted by Sukenis
When will you people learn that forest is the only thing you need. It gives nutrients, production, and energy and gives you only enough to grow where you need to be. The low growth in the beginning is needed so that drones do not become a problem (on transend that is). Right about the time you get tree farms is when you have the drone controlling facilities in place. It causes less eco-damage as well. Forget boreholes. All you need are forest.
Suk,
Have to disagree. Forests in the beginning are fine. But IMHO, repave those forest in the mid game to make Condensor/farms and ultimately condensor/soil enrichers sprinkle a few boreholes in to yield mins and energy and you've got a much more productive empire.
It's all about specializing. Take the Hybrid forest example
3 nuts
2 mins
2 energy
Total factors of production = 7
Whats more is that if you work the squares for every two squares worked youcan specialize one pop point. Say you specialize to an engineer.
Total factors of production are then (for 2 squares):
Total allowable pop = 3
O excess nuts
4 mins
4 energy + 5 energy from the engineer
Total FOP = 13 (15 if you are at +2 econ)
Contrast to 2 condensor/farm/soil enricher squares
6 pop points (2 as workers 4 as engineers)
0 excess nuts
20 energy from the engineer
Total FOP = 20
Now if you add boreholes to the equation 1 condesor farm soil enricher/1 borehole
Total pop points = 3
0 excess nuts
6 mins
6 energy + 5 energy
Total FOP = 17 (18 if you are +2 econ)
The disparity becomes very visible at discovery of fusion (engineers) and even moreso once you can get transcendi.
Whats more you look to crawler back to base the single high nutrient FOP and only work the boreholes. This then allows specialization of another worker for an addition of 5 equivalent energy(assuming engineer)/crawler employed.
The downside is it akes a LOT of formers (offset by Weather Paradigm and superformers) preferably of the clean variety. But IMHO its worth it.
As for eco damage. Baah. You are looking to pave over at mid game. By that time you should have forced a fungal pop or two. have facilties inplay to eliminate/reduce eco damage. It really is a matter of timing and shouldn't really have a major effect.
Og
As for fav faction:
1) UoP
2) Morgan, Santi & Hive Tied
SMAX
1) Drones
2)Cyborgs
The aliens are just too powerful for my tastes.