What is your gov technique?

web25

Warlord
Joined
Sep 12, 2011
Messages
186
i like to be republic first than switch to communism, i like a lot of cities. i have noticed that other civs are even with me on science and start to get a lil ahead after i have switched to commy.
 
Republic slingshot then stay in Republic for entire game. The problem with commie is communal corruption and having to research optional technologies.

As a laugh, I used to go for Democracy. After a month on the forums I gave it up. The cost of 2 optional techs and higher war weariness doesn't appeal to me any more. Really I find I do better with Republic than any other government type. Although I can understand the benefits of Monarchy it just never appealed to me.

I think you'll find Republic to be the most popular government type, followed by Monarchy.
 
what is the trick to go to war with republic? i cant stand the war weariness.
 
Two tricks, well just normal really:
1) shorter wars
2) gets lux

Use specialist in corrupt cities that is a form of anti unhappy. Markets in core cities with three lux, as soon as you can. Take care in the WW causing issues like losing lots of units, being on foriegn soil and so on.
 
I find both republic and monarchy have their advantages. If I think I can manage the philosophy slingshot by researching code of laws before philosophy then I can play republic for the whole game. However monarchy is really good for early wars that drag out for a long time, especially if I am using foot soldiers or restricted by difficult terrain. Then I switch to republic.

I do sometimes use democracy if I am going for a space ship win. On a continents map for example I might take over my continent but be unwilling to face tanks or bombers on the second continent. In that case I'll want to out-research the AI and I find that democracy is best for that.
 
what is the trick to go to war with republic? i cant stand the war weariness.

Win. Don't lose cities. Either fight smart enough to lose few units or keep the war short. Time in a war is a factor, but losing many units in foreign conquests and losing cities to enemy civs really cranks the weariness sky-high.

For an effective short war, have a goal. I am usually trying to grab a new resource or monopolize a resource, but sometimes I am capturing a wonder or capturing a specific area, say to consolidate my border land lines. After the objective is achieved, end the war and either find the next war or build up appropriate infrastructure.

However there are occasions where I don't have appropriate infrastructure to build, so I keep building units, rolling over the enemy and cranking the lux slider as needed because I have nothing better to build, and I might as well build the destruction of my enemies!

Know what affects your weariness. If the enemy gets another civ to declare on you, be aware that you get war happiness as your citizens rally to support their civ. Further be aware that happiness goes away as soon as you make peace with that civ, so sometimes you might increase the effective war weariness by ending a war! (Clarification: If a civ declares on you for any reason {edit: Lanzelot corrects this below} you get some war happiness, and when you end the war with that civ that war happiness goes away. It doesn't make a difference if their declaration is due to an MA or MPP or just AI jerkiness.)

Oh, also know that war weariness is per-civ and wears off after 20 turns, so alternating wars is a great way to minimize weariness.
 
Non-religious civs I go with Republic. With Religious civs I switch between Democracy for peacetime and Monarchy for wartime. Democracy is better for the gold and in PTW the workers efficiency doubles. Communism reminds me to much of Civ2 where all the cities looked alike. I've never played the others.
 
The difference is you lost a bunch of gold for being in anarchy for another 6 turns.
 
If the enemy gets another civ to declare on you, be aware that you get war happiness as your citizens rally to support their civ. Further be aware that happiness goes away as soon as you make peace with that civ, so sometimes you might increase the effective war weariness by ending a war! (Clarification: If a civ declares on you for any reason you get some war happiness, and when you end the war with that civ that war happiness goes away. It doesn't make a difference if their declaration is due to an MA or MPP or just AI jerkiness.)

This is not entirely correct. You don't get war happiness, if a civ declares on you because
  1. it signed a military alliance with some other civ against you, or
  2. you attacked it's mutual protection pact partner, or
  3. an espionage mission of yours failed.

Edit: the first case looks like a bug to me that the programmers missed. Cases 2 and 3 actually make sense, don't they.
 
what is the trick to go to war with republic? i cant stand the war weariness.

Avoid anything that causes war weariness. There is a really good article in the War Academy that details how war weariness works and what causes how many points*. One really big thing that you cannot afford to do is to dig-in in a defensive position and then soak up wave after wave of attacks. That is because every defensive battle causes 2 WW points, regardless of whether you lose or win. The only way to fight battles and come clean wrt war weariness is to attack and win.

It is perfectly possible however to fight wars -- real wars, not phony wars -- for a long, long time and not accumulate too much war weariness. Or maybe even never lose war happyness. (As an example, in a recent Sid game where I shared a continent with the Osmans and the Americans, I managed to raze most of the American towns except for two irrelevant tundra towns and never lose war happyness in the process. In fact, I am still getting war happyness after more than a hundred turns of war and "war". :p)

ETA:
* Here it is: http://www.civfanatics.com/civ3/strategy/war_weariness.php
It may be better however, to read the thread instead of the article. Mistakes are straightened out and there is input from other posters: http://forums.civfanatics.com/showthread.php?s=&threadid=61628
 
The difference is you lost a bunch of gold for being in anarchy for another 6 turns.

In addition to having to researching two optional techs that don't give you anything else. You also lost productivity for those 6 turns. I can't believe I used to do it for slightly less corruption and extra worker speed.

I've never had much trouble with war weariness under Republic. You do need to go aggressively for luxuries - that's where most of my wars come from. But as long as you're winning and don't drag it out insanely War Weariness doesn't get too bad. WW is a bigger problem with Democracy.
 
I can't believe I used to do it for slightly less corruption and extra worker speed.

So, after all, you get some net increase in gold under Democracy as compared to Republic due to lesser corruption?
 
In Vanilla I noticed that the difference in corruption between Republic and Democracy exclusively afftects distance corruption. I am not sure if I remember correctly, but I think it was something like 25% less distance corruption. The problem of course is that there are two kinds of corruption, distance and rank corruption, so that the decrease that you see in overall corruption will be significantly lower. A shield here, a commerce there. Looser placement profits a little more, for tighter placements there is next to no reduction.

No idea if that is the same in C3C.
 
I'm with the group that switches to republic asap.
Then only late in the game, when I have 3 cores of big cities, I MIGHT switch to Commie to boast production.
You'll always go down in commerce though, but that can be compensated by the benefit of having more production/having your production spread.
 
In Vanilla I noticed that the difference in corruption between Republic and Democracy exclusively afftects distance corruption. I am not sure if I remember correctly, but I think it was something like 25% less distance corruption. The problem of course is that there are two kinds of corruption, distance and rank corruption, so that the decrease that you see in overall corruption will be significantly lower. A shield here, a commerce there. Looser placement profits a little more, for tighter placements there is next to no reduction.

No idea if that is the same in C3C.

Thanks for the info. It seems in some cases with huge empires (religious civ, quick wars, long peace) it's certainly worth to get Democracy tech by exchange and set it as a gov.
 
Thanks for the info. It seems in some cases with huge empires (religious civ, quick wars, long peace) it's certainly worth to get Democracy tech by exchange and set it as a gov.

No, it is not. :p Most of the corruption is rank corruption. And with a huge empire most of the cities are beyond help anyway. If anything at all, you could argue that it is worth it if you have only a few cities, like in 5CC.

(And in Vanilla, and its corruption model, you can pull tricks like RCP or Remote Palace which will make the reduction you get from Democracy seem utterly trivial.)
 
Lord Emsworth, why do you always misspell "happiness"? Have you been watching too many movies or something? :P

I wouldn't normally mention it, but I noticed it in a post right after someone else spelled it correctly. That, plus seeing it every time you talk about happiness in the game, makes me curious.
 
Of course, it's not only commerce per turn you lose during the anarchy, it's shields per turn too, and you'll start eating into your food reserves due to (a) losing the 3rd food on each tile as anarchy has the despot tile penalty and (b) being unable to use the lux slider, you have to take citizens off the land.
Once the democracy is inaugurated, you will "experience" an imperceptible decrease in corruption, but this will be vastly outweighed by the fact that in democracy you have no free unit support.
 
Lord Emsworth, why do you always misspell "happiness"? Have you been watching too many movies or something? :P

Forrest Gump has a lot to answer for too ;)
 
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