I personally like to make events, or actually, I like to make little text pop-up messages in events, containing explnations about what's happening, and historical data. I'm a lousy tech tree designer, it's the thing that takes the most time of all things and I'm never really satisfied. I like making units, but the 'balancing' (kob) is still a problem. But the main thing that I like, is to create a story around my scenario. Or actually, I make up a story first, before I begin with a scenario. Also, I like the information gathering. Searching the web for large texts and such. Terrains are fun, but I don't mind them really. I like to make land-maps, with water crossing here and there as a natural barrier. I guess I like everything a bit, but I dislike the ingame work; placing cities with improvements, railroads, irrigations, etc., etc.
I like the 'building' scenario. You begin with three or four cities (or one) and just play a game. Just like kobayashi. I like war scenarios as well, though, specially ST
ominion. My next one (or maybe two) scenarios will be war scenarios.
I like the combination of war and building the most; as in Imperium Romanum. You start with one city, and troops that are slightly better than your direct oponent. With a few of them, you can take a city, but if you're unlucky, it takes too many, and your only city is crushed because of the lack of defences. Very nice!
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Concordia res parvae cres****.
[This message has been edited by willemvanoranje (edited June 06, 2001).]