Don't judge based on your personal experience. I was monarch-emperor(barely) Civ4 player. When Civ 5 was released, I played one game on king, which was incredibly boring. My next game was on emperor several month later after the big 'June patch', that supposedly made the game harder. Same effect. The next one was immortal and a month or so later I won my first deity game. I'm not telling that to brag. In fact, I'm not that good of a player. My point is the opposite: Civ 5 is easy. And there is no reason for fast learner not to fly through difficulties if s/he is willing to pay attention and actually learn. And
adwcta's other posts suggest he's taking this Civ business very seriously.
Thanks!
I did take getting into Civ V very seriously. I remember I bought Civ 4 on a lark a few years back (for something like 4$ off steam). I started on Prince, the tutorial was... poor, I had no idea what I was doing, didn't have that much fun, and ended up hopelessly out-everything-ed by the AI. So, after that one game, I never touched it again. After hearing Civ V is much more newb-friendly, I decided to give it another go, determined not to repeat the horrible experience that was trying to learn Civ IV. The Civ V tutorial is much better, the in-game pop-ups that tell you what's going on is much more useful, and I really enjoy learning it.
I read the basic guides in the war academy on this website, read the G&K changes article on this site, and after I get leads in my games, I would screw around to try to test different mechanics and AI responses to improve my play. I'm personally very surprised that I am doing so well so early, since this is a really complicated game. I do not use any non-default game settings, except I allow for saving up policy points, which I almost never actually use, but after the first few games, it felt like a stupid mechanic to me. I use the default # of enemy random civs, city states, etc for the given map size; standard speed. I've played on all map sizes, gotten all victory conditions, etc (even gotten OCC). So far, I think space race is the easiest
I think the key to most players' having problems advancing beyond Prince/King is two-fold. 1) They play too fast. By mid-game (200-300), an average turn takes 5-10 minutes. By end-game (300-400), an average turn takes 15 minutes. I keep hearing stories about playing a game in a night or two, and that's way too fast for a standard sized/speed map game. Thinking a strategy game helps. 2) They don't re-act to the AIs. Every turn, I check my detailed diplomacy tabs to see who likes/hates who, who is building an army, wonder-mongering, city-state mongering; who has resources to trade. This lets me adjust who I want to be friends with, who I want to appease, who I want to piss off, and who I need to keep an eye on. If you just friend everyone who tries to friend you, it'll be a tough road ahead, and you won't have many friends. The AI is a giant calculator, so every time you get screwed, you most likely asked for it. Especially on large maps, alliances and diplomacy is probably the most important path to any victory, allowing you safe time periods to build infrastructure, expand, etc. I've read a number of posts that begin with "why did the friendly AI attack my defenseless new settlement near their borders?". Makes me think most people don't quite get how diplomacy works in this game.
