QES
Court Jester
Sureshot said:civs in civ4 are way too complacent, stalling a AI is very easy
I agree. The interesting about history, AND vanilla civ, is that there is increasing instabillity with technolgy and world "shrinkage". As the world becomes smaller, more intense and local conflicts errupt, and the possibilities to "blow it all to hell" become more realized. If we're going to have concepts like "Armeggedon" in the game, then I should suggest that we have something close to the Nuclear Showdowns, and Epic World Wars that could bring about such a thing.
In my esteem this can be brought about in three ways that i know of:
Spoiler :
A) The cleverly designed "end" rituals already in place...set for balancing the issues of power in the world.
B) The reintroduction of a global-killing spell/technology. World peace is tenetive becuase Nuclear weapons can destroy it, if used, it would regress the targeted civilization to the ancient age (if not wholey destroying the planet)
C) Create military units that are cheap and powerful. The cheap cost is necessary to reflect "total" war. While i like national units....and do not ever want their flavor to be gone, there must be (for some civs) the option of mass-production/ numbers game. The orcs, and possibly undead-users come to mind. In this, nationalism (the civic) should be a VERY viable option late game to QUICKLY pump out large numbers of troops (like in a world war), and defeat an enemy who is likely doing the same. When Numbers become a major issue in the late game, whole economies must turn to either war or peace. This makes peace much more wanted, but far more dangerous to pursue. Basically, some sort of Late-game GI is needed. Whatever it is should NOT be more powerful than national units, but be more powerful than the maceman/pikeman. If possible, this unit should ALWAYS be purchasable at 1 population point in nationalism (as opposed to the realative production required to make it). Thematically the middle ages did not experience "total war" (despite what the video game tells us), but if we could reintroduce some sort of magical component to replace what technology gave us in the early to mid twentieth century - we would again have late-game conflicts that would be as stressful as the early game conflicts.
This might work, what do you think?
-Qes