What mod set should I use for improved gameplay?

Mikemayday

Chieftain
Joined
Jan 7, 2008
Messages
11
Hello,
I've recently started playing CIV 5. I tried it many years ago but the AI was so breathtakingly stupid, I lost interest quickly.
I'm looking for a configuration that will provide me: better AI, better balance and more comfortable UI.

Now that I'm back, I tried:

-Vox Populi with EUI - I appreciate the goal of absolute balance, but I found the changes inelegant and cumbersome. Every element of the game seems to influence a lot more aspects (eg. game events grant culture / science points to cities, happiness is extremely detailed with many more aspects influencing it). The game lost much of the elegant simplicity. I was also overwhelmed with lots of unnecessary info, like all possible improvements to a tile / building that can happen over the course of the whole game.

-So I tried just the Community Patch with EUI - this doesn't work. Multiple screens are having problems.

-Just the Community Patch - there are some issues. World Leader voting never triggered (the vote time gets postponed every 10 turns), conquering a city prevented me from getting Legalism bonuses in my later cities. And the lack of EUI functionalities led me to spend a lot of time micro-managing City States.

Does anybody have recommendations on what else could I try?
 
Hey Mikemayday, unfortunately EUI is not officially supported for Community Patch only. I think a modmod would need to be created to fix it. I am planning to exploring this for a scenario I am working on that is built off of Community Patch and NOT Vox Populi, but I do not know what the work would be involved for that is, nor do I plan to support a full game, only the scope of my scenario. In the future, I may explore doing a modmod to enable EUI for Community Patch only (as I would like to play that, myself).

If Community Patch w/o EUI does not work, I recommend detailing your findings as a bug report on the dedicated forum. Please see this thread to submit the bug report: https://forums.civfanatics.com/threads/bug-reports-please-read.566461/

As for what you're looking for, I believe Community Patch w/o VP is intended what you want to. I share your concern around Vox Populi's numerous balance changes. I will further investigate the EUI support in the future, since I enjoy it a lot.

I know this wasn't exactly what you're looking for, but hopefully your bug reports will help improve the situation for everyone and get you closer to achieving your desired Civ V play experience.
 
Thank you for the reply. I'll try reporting my issues.

To be clear, I'm not dissing VP. I assume it's a perfect choice for someone who has played many games of vanilla and sees through the imbalance.

Out of sheer curiosity, if EUI works with vanilla, what is it about CP that breaks it?
 
Out of sheer curiosity, if EUI works with vanilla, what is it about CP that breaks it?
Unfortunately, without further investigation, I do not know. My best guess would be massive changes to the Lua files that did not take into account the fact that non-VP mods would not have features, and they did not account for both states or code it defensively enough.
 
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I've been digging some more into this. The Community Patch Project DLL has updated the Lua API in a way that is breaking to the EUI. It has also altered game rules significantly. An example is Unit Supply, which works differently in CPP.

I'd like to use EUI for a mod I'm building on top of Community Patch only, so I'm going through and trying to fix the in compatibilities. Once I know what they are, I'll try to post a patch here that would work with the VP installation of `UI_bc1`. No promises on timeline.
 
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