SJSerio
Centurion
Thorburne, AWESOME idea man!
Let's extend it a little further..........
Once the tile reaches Keep or higher, there is a small chance of population settling in that tile. This chance would be influenced by nearby resources, threat level and even Keep level and contained garrison. If the conditions are good, then a population unit will settle there and the Keep (or higher) turns into a city. Then you can do all the normal city things.
To accommodate this in fashion, Keep and higher would exert control over the adjacent tiles. A neat way of expanding your borders without the expense of a settler. And over time if the Keep is in the right place then it may turn into a city.
I would change your flow slightly, watchtower --> fort --> keep --> castle. Once it reaches castle, and has a settlement (ie: a city on that tile) it automatically transforms into the city building "castle" and can follow that path.
This process would not be possible for watchtowers or forts.
Thanks! Of course, once we learn more details, it would be fleshed out as necessary, but I think it could be a great gameplay element.
(On a side note, I never thought I would say this, but I am really looking forward to the next issue of GamePro (hopefully, and I am assuming so since it is a cover story, there will be a lot of good information about the game).
Anyway, what do you think about my Nomad idea earlier in the thread?