what shall i do?

what should i do?

  • fight for the oil

    Votes: 6 37.5%
  • trade for the oil

    Votes: 2 12.5%
  • search the black for island with oil

    Votes: 8 50.0%

  • Total voters
    16

handyandy

Prince
Joined
Mar 15, 2002
Messages
334
I am playing a only space race victory game and i have no oil!

please explain why you voted for the one you did thanks

by the way here is a screen of the mini map
 
I don't normally care for the over priced trades the AI offers you. It's either ONE things or it's nothing, somtimes you can knock off 20 gold or so or a map, but generally, it's either take it or leave it... So if you've got the time, go looking for it, you may be able to find it somewhere. try to avoid trade if you can, but it's not a bad alternative. And if you get into war, you'll need your cities for producing units, not making space ship parts. And if your cities fall into disorder from war weariness... you'll never get anything done
 
I know i don't oil to build the space ship but i have a feeling that russia (my only oponent left) will attack soon, as they are massing troops next to my borders but they don't have horses, saltpeter and rubber.
 
Well if they are massing troops they *COULD* be waiting to attack when oil shows up. That's what happened to me. But i voted find oil someplace else, war is probably not a good option for a space win unless you are very dominant over him militarily
 
the declared war on me. How do i wage war in the last era with no oil when i am facing plane and battleship.my best agresive unit is marine and best defensive unit is infentry. they have rifelmen and longbowmen back with the planes and artillery.
thanks
 
HandyAndy,

None of the three poll options you have listed should be what you should do.

You are going to have to read some basic strategy articles to get a better handle on the game.

This is a Cheiftain of warlord game where you have a 20% or even an 100% production advantage. Each longbow that your enemy is building costs 48 to 80 shields compared to your 40.

Cavalry+Infantry+Artillery is more than enough power to disembowel all your enemies in just a few turns if you will pay close attention to what you are doing. Battleships and Aircraft will be of little or no value in the conflict.

The fact that you have marines just gives you access to the "poor man's tank". Russia should have been a vassal in your game at least 50 turns ago.

Look at moonsingers short article on using artillery in the attack and pay special attention to how the railroads are use to bring the forces to bear quickly on key cities.

The attack sequence is usually:

1) Get into artillery range with railroads up to 2 tiles away from the target. You may need to plop down a settler to accomplish this and sometimes you have to take a town that it is slightly off path. The key is to preserve access to the two tile artillery range and existing roads in ever step.

1a) Bypass town that are located on hills and defended by riflemen unless you have lots of artillery. (cruise missles would have been more valuable to you than marines in most cases>)

2) Move one cavalry unit forward to the attack position next to the target city but make sure you leave it there to observe the count of the weakened defenders.

3) Blast the enemy until the riflemen give way to weaker defenders or are down to at least two hit points are less.

4) Don't waste artillery shots on pikemen and longbows on flat terrain towns.

5) When a rifleman weakens and gives way to a pikeman or longbow, kill the weaker defender with an additional cavalry unit (not your first observer) unitl you have one of these used observers in place, then you can use the first observer as an attacker if you like.

6) When hen you get down to attacking the last unit and taking the town, first thing you do is bring workers forward and throw down rails to the town so you can move in reinforcements of the spent attackers with zero movement costs.

7) Choose your next target and extend rails forward with workers and then advance an obeserver as in step 2 and repeat until very unit has been used.

Pay close attention to enemy units in the open as you capture towns, but for the most part bypass them and get on with the carnage. Never, Never, Never waste a cav unit to attack any one movepoint unit that is stranded in your rear areas unless there is imminent danger of an attack or pillage loss of a key road link. Units like spearmen and pikes pose almost no threat to fortified infantry and marines.

Battleships are no match for artillery defending in coastal cities because battleships cannot score a hit on artillery and can never kill anybody. Defenders heal quicker than the BBs can blast them if there is no credible attack threat (longbows are not a credible threat).

Planes can bomb you but they cannot move from their current base city in that same turn, so they can always be killed with some minimally competent strategy.

If you have already turned off all victory conditions except SS, then you have eliminated most of the strategic decision making. You may still need to leave your vassal with one bogus little town but, prefferably a tundra site or dry desert hole.

Good luck,
 
yes but i have no iron so no rairoad. and also they have about 5 times as many units as i do also my cavalry are being destroyed with planes(about 40 of them) and rifemen.
 
I wouldnt follow Cracker advice, its like the polish who send cavalry agaisnt panzer and bomber.

Here my advice, your best units is marine, as you know oil appear on icy island not very well defended by a.i., so send 4-5 galeon full of marine and capture an oily a.i. city on an isolated island. I did that previously in one of my game and it work, amphibious assault is very powerfull to capture oil.

I know it look strange to do amphibious assault with galleon and marines but i tell you again it work, so be sure your core city got factory and power plant because if you follow my advice you will produce fighter and thank pretyy soon. Use a few explorer to find out where oily island is.

edit: i hope you got 3-4 iron clad to stack with your galleon so they will take the attack unsteed of galleon.

Edit: And your next target is iron and coal( not sure if you got coal) so built railroad to increase production, dont built hospital, built factory+power plant( preferably hover dam) but only once railroad is done so your worker move fast to clean pollution( i always have a stack of 12 near my capital which built theory of evolution and hover dam because i got factory and coal plant in it).
 
thanks tassadar i did try that but my galleons got picked of by battleships but i will try agaian with more ironclads
 
Stop playing this current game, because you are too far below the curve at this point to really gain any knowledge.

Key factors:

You are late in the game all the way to amphib warfare and have just snapped to the fact that you don't have iron. Iron was not critical to win the game but you had to make a beeline for Calvary in the Middle ages and attack to gain the resources you need.

If there are only you and Russians left on the planet and you have waited until Russia has over 40 bombers plus a fleet of battleships, this takes a great deal of waiting around when you should been implementing strategy to deal with the Iron issue over 1000 to 2000 years ago.

You've already said that your idiot AI opponent has Longbows and Rifleman as your primary threatening ground units.

Your getting total idiot advice from Tassadar as usual since you can't build ironclads without iron either. SInce your AI opponent does not have rubber (if this is true) they cannot build tanks, so Tassadars reference to the farce of polish cavalry vs panzers has no place here.

The real problem is you are asking for help to fix the hinges on the barn after all the cattle have already excaped.

STOP, back up to the beginning and learn to make a minimally competent stab at playing the opening sequence of the game and your whole life will be come easy and enjoyable.
 
Originally posted by handyandy
thanks tassadar i did try that but my galleons got picked of by battleships but i will try agaian with more ironclads

Try to make peace, search oily island, then declare war and conquiere it, dont give up like cracker said, he think he is the only one in the world who know how to play and keep ridiculise other point of view. Like iron clad, you may have lost your iron ( disapear) but still have ironclad built earlier ( he think i am an idiot or what)

I tell you again i have experienced same problem as you in one of my game and i won ( hey cracker you are not alone to be able to win ), amphibious assault is your best friend, i even use marines in modern time to destroy coastal city defended by infantry ( use bombardement) .

So dont give up like a coward and dont do like the Polish or craker.

Come back to tell me it work, so he will shut up.
 
i did have iron untill not very long ago. and i was hoping to not have to go to war as the only victory type aloud was spaceship
 
If I were you, I'd forget about the oil. The Russians don't have rubber, so they can't start the space ship, anyway. Just build up defence (namely, infantry) and keep going at the space ship. Try to guard against the Russians, but realize that you are not going to win. You have the technology to be good defensively, so use it. Infantry are perfect for these kinds of things! And remember, battleships are completely and totally useless against anything but ships, so just don't use them!

Oh, and by the way, a screenshot or a savegame would have been infinitely more helpful than anything you can put into words, just a general rule of thumb (preferably both, because a map can tell a lot about what's going on).
 
HandyAndy,

The save file helps confirm alot of things and I hope you will read one of the strategy articles on this website so you will know this advice is not just thrown at you randomly.

This game is a total disaster by choice.

Russia is not the only "remaining" opponent. They were the only opponent in your game by choice because you turned off all the other civs deliberately. You think this made the game easier but in reality you shot yourself in the foot because the scientific research rates and trading process are an integral part of the game. You did not want to risk having to fight the other civs so you now have a snails pace game without 75% of the game play functions.

You disabled all the victory options but space race because you wanted to either simiulate the Russo-American space race or you wanted to see the movie. You have accellerated production on and/or you have modifed the food growth and unit cost requirements so far out of scale that your game bears no resemblence to competent reality.

You have lost your source of iron but there are 5 or 6 uncliamed iron resources you could walk to and hook up without war.

You have disabled all victory options except Space Race which absolutely requires focused production and scientific research (read this as Democracy) and yet you are wallowing in communism.

You have almost 400 military units (only about 60 workers) and that is way too many for this game you have defined. You could wipe out Russia in 5 or 6 turns with the right 150 units of the current tech classes that you already have.

You have 24 swordsmen standing around and you are up in the Superconductor age.

Privateers dsband them.

Why would you build any naval units at all on a pangea map on this size with only one civ opponent that is on the same land mass as you are?

Why would you even think of researching optional techs like helicopters and amphib warfare on a Pangea map like this when you already have focused the game on Space Race only?

This histograph shows that you have made absolutely no appreciable progress in the game against your one opponent in over 5000 years.

You only have 4 luxuries hooked up and yet there are unclaimed luxury resources all over the map

You have over 1/2 your core cities building wealth in communism and that is a self inflicted head wound that has been discussed in deatil in numerous message threads.

You have Solar Plants under construction and already built in some cities when you own the Hoover Dam on a single massive continent.

There is so much open land on this map and you have a big nasty, almost impassable choke point right between you and Russia. There is no way they could ever attack you and harm you unless you just roll over nacked and asked them to.

If you traded extra resources with Cathy she would just fiddle fart around over in her half of the evil world, but she would probably beat you to some victory condition if you did not have those turned off.

I ought to kill you myself just to end your suffering.

Aaaaaaaaaaaaaaaaagh!

-----------------------------

But seriously, I care or I would not have shared this pseudo rant.

Stop playing this game!!

Read some minimal articles in the strategy articles forum and the Civfanatics War Academy and then start over with a game on a standard sized map on warlord without all the screw up changes that you implemented to make it impossible for you to learn to play the game.

You will have more fun and enjoy the game longer if you read afew articles so you know "where the buttons are" and how you should basically try to play the game.

Good luck,
 
Also, why is there still black when you are in the modern ages!?!?!? Just make some explorers or leave some extra cavalry on the black if you find land and explore it. Also, this might take a very loooooooooooooong while, but you could wait for some oil to just randomly appear ;)
 
just for the record i easly win on warlord normaly by culture so i disabbled all victory options to make the game more dificult with out going up the levels. i am in commuism as in domocracy i am losing money and therfore i need a lower science rate which leves the tech tree going on longer
 
oh i forgot i have not modded the game at all or put on the speed up production
you said 150 units is all i need do you mind telling me what they are?
 
Andy,

I'm sorry to have seemed like an intense Rant but there is so much wrong with your game that it is hard to credibly talk about it.

Most of these mistakes are tragic and easily fixed by just the most basic skills that any player needs to master at even the lowest difficulty level.

There is no honor in waving the flag that you have won at Warlord level when those "wins" have some of the modifications that you seem to have implemented without understanding what the modifications do to the game. I know you say you have not modified the game but that just cannot be truthful based on the save file you posted.

Here is a screen shot of one of your frontier cities (165kb):

handyandy1.jpg


and it shows you have modified the food nad growth ratios so that you are growing people for just 12 food uints when this cost should be 40 for size 17 city.

You look at the production box and it shows that you have the cost of a Marine editted down to 50 shields when it ought to be 100.

You are also in the 1600's and researching up to satellites even though you are in Communism with a total disaster of an empire layout and no coherence to worker tasking at any level.

If you have done these things across the board your game is just a total mish-mash and there is no way you can possibly learn anything about playing the game by continuing with the mess.

No telling what other changes you have implemented to various factors that will totally disrupt any strategy or planned choices in the game.
 
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