What should the the first expansion-pack be about?

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Feb 21, 2004
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The game is not even out yet, I know... It's hard to tell because we don't know what features are implemented in the standalone game, I know...

The reason for this question is that there are way to many, to big or to complicated ideas to be implemented in the standalone game.
From what we know the game will feature a 3d engine, better multiplayer support, a number of new gameplay mechanics and what is said to be a powerful editing language/tool, from what I've gathered.

Are there any big, new features or directions that as concepts could stand by themselves and don't need to be in the original game, that could be implemented just as well in an expansion-pack and that would give the expansion-pack some selling value. Preferably something that wouldn't be to easy to implement through the editing tools, that anyone could do it.

A futuristic era could be one thing to expand to, not that I'm to fond of it though.
New civs and 'missions', like in conquest, would be another.

The best thing that I can come up with at the moment is a depthening of the gameplay, whether it be in the culture, religion, relations or any other gameplay-feature that probably will be lacking. It might be hard to alter already existing concepts and still keep it balanced, but once you've learned to play the original civ4, what could be better than buying an expansion-pack that complicates/depthens the game even further.
Broadening the game makes it fun again for a while, but you could always add new civs, techs or units via the ingame editor anyway.


....a bit of freeranting, feel free to post any ideas....
 
I'd love to see a prehistory mod. One where even settlements is something you have to struggle to achieve only halfway through the "prehistoric tech tree". Transient, nomadic competition between tribes. Could make for fun multiplayer.
 
if the game is done proper the first time, there would be no need for an expansion pack...
-more civs
-more buildings
-more units
-more wonders
 
I'd rather see them focus on gameplay innovations first. Making new civs, buildings, units, and wonders is something that any modder could do. Changing the game engine is really only feasible for the original release. So I want them to put most of their energy into that, and mass up more simple assets later. God knows the community will have tons to contribute after the initial release.
 
you bring up an interestign point. ptw made the game wider, and C3C made it wider and added a side plane, what the civ4 expansion packs should do is make the game deeper by adding new concepts. a few candidates that i think would be good for an expansion pack (as in they add a new level of play not simply expand exisiting play):
  • the economy- economics is something that can never be brought to too complex a level, an exapnsion pack focusing on new economic concepts would be great
  • new ediotr features (best for an expansion pack as now people can say what they want the ediot to do)
  • new worker systems (new types of workers, new jobs, new integration)
  • government (new abilites/drawbacks, new governments, higher degree of integration)
  • barbarians-new units, new abilities, new goals, new rules)
 
Adding a bunch of civs and new content and selling it as an expansion is close to criminal in the age of dedicated modding communities. Expansions should allow people to expand upon what the game engine does and the scope of what it is. A good example of this is Transport Tycoon.

The original Transport Tycoon was a cool game but had many annoying foibles. Transport Tycoon Deluxe was such a powerful upgrade it was like the sequel to the original. TTDPatch(user made) was like the jump between TT and TTD. The additions were not so much content as game changes, critical additions, and expanding what the game could do.
 
I'd like to see teh first ecxpansion pack include:

- All the bugs in the initial release fixed
- multiplayer support
- A functioning and easy to use tool for modding

What's that you say? They'll all be in the initial release? Uhuh.
 
If we trust their announcements, then multiplayer and editing tools will come out with the original release.
 
Heeheehee.. first expansion pack, for a game that isn't in beta yet. Hmm... well, I'd like to see a sequel to SMAC. I realize this could be accomplished as a standalone product, but it'd be neat, to complete a game of Civ4 via a spaceship victory, then have an option to: Continue playing on Earth, go to the Main Menu, or go to Alpha Centauri. You could also just start an AC game from the Main Menu, but, to make it really cool (IMO), if the spaceship victory is put in the original, is for every(or at the very least, some) civs to have Alpha Centauri civs/factions as well, in addition to the original SMAC factions. It'd basically be Civ4 with a new tech tree, terrain, units, and abilities. (e.g., in Civ4, unless something like a future-extrapolation period of the game is put in, you can't build water cities. In the AC addon, you can, once you research the proper tech. Also, I agree with the sentiment that RR really shouldn't be infinite move.. maybe 5 or 10, something much better than roads, but still limited. That way magrail tubes could possibly be infinite, or at the very least, ridiculously fast.)
 
Sadly this is the only way we will get anything near a SMAC 2. Personally I would prefer that Brian Reynolds bought the rights and did SMAC 2 under the Big Huge Games label. Imagine what they could do now, having learned all the mistakes and downfalls from the original. However enough on my pipe dream, this would be a neat idea. Civilization Four: New Worlds
 
I would like to see scenarios were naval and air battles are a bigger part of the game. That also means more specialized ships and aircrafts.
 
Since it seems there won't be provinces in Civ 4 yet... they'd be a great expansion idea.
 
I guess the question I'd ask, then, is if the expansion CAN involve new gameplay? Will it involve new gameplay?

I'm pessimistic. But if they made the expansion like a serious upgrade with something significantly new -- like vassals, provinces, colonies, and puppet regimes -- that would be seriously awesome.

Not holding my breath, though. And heck, I think/hope these things can still be done in time for the main release.
 
lets wait until civ 4 is out first before we decide to fix or expand on a game non of us have played yet.
 
I would prefer they perfect programming and basic gameplay rather than impliment new methodology. That would be the idle expansion system, the Civ 4 which is a refinement of Civ 3 gameplay with a couple experimental pieces. Expanisons would then try to take and add all the stuff we propsed.
 
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