Loppan Torkel
Deity
- Joined
- Feb 21, 2004
- Messages
- 4,756
The game is not even out yet, I know... It's hard to tell because we don't know what features are implemented in the standalone game, I know...
The reason for this question is that there are way to many, to big or to complicated ideas to be implemented in the standalone game.
From what we know the game will feature a 3d engine, better multiplayer support, a number of new gameplay mechanics and what is said to be a powerful editing language/tool, from what I've gathered.
Are there any big, new features or directions that as concepts could stand by themselves and don't need to be in the original game, that could be implemented just as well in an expansion-pack and that would give the expansion-pack some selling value. Preferably something that wouldn't be to easy to implement through the editing tools, that anyone could do it.
A futuristic era could be one thing to expand to, not that I'm to fond of it though.
New civs and 'missions', like in conquest, would be another.
The best thing that I can come up with at the moment is a depthening of the gameplay, whether it be in the culture, religion, relations or any other gameplay-feature that probably will be lacking. It might be hard to alter already existing concepts and still keep it balanced, but once you've learned to play the original civ4, what could be better than buying an expansion-pack that complicates/depthens the game even further.
Broadening the game makes it fun again for a while, but you could always add new civs, techs or units via the ingame editor anyway.
....a bit of freeranting, feel free to post any ideas....
The reason for this question is that there are way to many, to big or to complicated ideas to be implemented in the standalone game.
From what we know the game will feature a 3d engine, better multiplayer support, a number of new gameplay mechanics and what is said to be a powerful editing language/tool, from what I've gathered.
Are there any big, new features or directions that as concepts could stand by themselves and don't need to be in the original game, that could be implemented just as well in an expansion-pack and that would give the expansion-pack some selling value. Preferably something that wouldn't be to easy to implement through the editing tools, that anyone could do it.
A futuristic era could be one thing to expand to, not that I'm to fond of it though.
New civs and 'missions', like in conquest, would be another.
The best thing that I can come up with at the moment is a depthening of the gameplay, whether it be in the culture, religion, relations or any other gameplay-feature that probably will be lacking. It might be hard to alter already existing concepts and still keep it balanced, but once you've learned to play the original civ4, what could be better than buying an expansion-pack that complicates/depthens the game even further.
Broadening the game makes it fun again for a while, but you could always add new civs, techs or units via the ingame editor anyway.
....a bit of freeranting, feel free to post any ideas....