I usually avoid larger maps because the game becomes too slow towards the end, but I wonder if this is primarily a function of the number of units that get created or does the computer have to use a certain amount of constant memory to keep track of each map tile?
Does anyone have some insight into this? I'm looking at StrategyOnly's Indonesia map and saying "Cool, large map", I can put 8 civs on it, but I wonder if it will be too slow too play. By judging from the amount of landmass only, it should be workable.
Thanks,
Vince
Does anyone have some insight into this? I'm looking at StrategyOnly's Indonesia map and saying "Cool, large map", I can put 8 civs on it, but I wonder if it will be too slow too play. By judging from the amount of landmass only, it should be workable.
Thanks,
Vince