What strategies do you personally use in the ancient era?

Some major things to consider are:
1) What are the techs that can get you a building that gives you a free tech - there's a couple of good ones here and it pays to beat your competition to them.
2) Caste System is awesome - or at least it was, not sure now. It should still be a strong improvement to reach for quickly.
3) Forges kick ass. Get to them and masonry quickly.
4) Don't underestimate Charioteering - there's good production buildings there.
5) Go for archery when you NEED the strength or you can't go any further elsewhere. You can get economy and production boosters first and it makes getting archery not such a major investment once you do.
6) Don't underestimate the power of collecting religions. A lot here to gain.
7) Lots of food boosts here. I wouldn't underestimate the power of all those small improvements. Bread, however, is powerful if you have grains, useless if you don't. Take care to research what's going to benefit you first and foremost and leave the things that won't behind for a while as you grab more time sensitive benefits. The faster you grow your production, pop, economy and research, the faster you'll get everything else and there's a lot of chaffe to avoid in the tree here depending on what you have access to and what you don't.
 
You dont need archer in every city, only few in borders cities in case you feel threathened by some civ. Just spam enforcers, you will need them. First technology I go after is caste system, gives +50% faster grow of cities. In fact if there is no major war you should go first after economic technologies agriculture, caste system, mining, wheel, masonry. I personally always skip chariotry. Religions are not so important, there is always a way to get them from open borders when you need them, remember more religions mean more monasteries and monasteries mean a lot of :science:.
Ancient era is good time for growing economy. Training and main wars start in classical era with mounted infantry, mounted archery and ancient machinery(they should change name to classical?? machinery because its in classic era)
 
I absolutely need to echo the caste system suggestions.
In my current game, I've used it so far all the way into the Industrial Era simply because there is nothing that can beat unlimited engineers and scientists.
It's only worth replacing once you get a different civic that provides the same unlimited specialist options, which I believe are far into Transhuman.

Shinto is also in that era as I recall, which is also very useful for a long period of time simply because of the maintenance reduction from the temples and such.
 
I always try to found religions that allow you to build production-boosting temples -- my favorite is called Nagaism, I think -- then spread it to all of my cities. Production makes the world go 'round, so that makes everything easier. In general, my build priority is: production-boosting, science-boosting, then food-boosting, with as many hunters and defensive units as needed. I tend to play builder rather than warlord, but prioritizing production allows me to churn out good units whenever I need them. It also allows me to keep up with my science -- there are so many buildings in the game, that you need a strong production base to build everything you need.
 
I always try to found religions that allow you to build production-boosting temples -- my favorite is called Nagaism, I think -- then spread it to all of my cities. Production makes the world go 'round, so that makes everything easier. In general, my build priority is: production-boosting, science-boosting, then food-boosting, with as many hunters and defensive units as needed. I tend to play builder rather than warlord, but prioritizing production allows me to churn out good units whenever I need them. It also allows me to keep up with my science -- there are so many buildings in the game, that you need a strong production base to build everything you need.
Gotta agree with a lot here. Voodoo is a good religion for production.
 
I'm not much of an expert on strategies for this game as I don't micro-manage too closely, but I have realized one thing: Criminal Units.

Early on you'll have access to the rogues in the ancient era. You can hunt with them, but I find them perfect for harassing other civ's workers and especially pillaging their improvements. This might not sound like a big deal, but it really hurts their development.

Once you get access to Stalkers, Bandit Pads, and especially Bandit Riders, you can pillage like crazy. Its easy fast gold if you are in a pinch and if you do it right, you can really decimate their food supplies and especially their production.

If a Civ is way ahead of you, I'd advise it to try and slow them down a bit.
 
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