I was setting my preferences for GOTM34 and I suddenly realized I did not know what in world I had an option on enemy or friendly combat units. Does this one matter????
If you have a unit on go-to with the last option checked, the go-to order is cancelled when it encounters enemy units. Same thing for friendly units when you check the other option.
It also works on sleeping units (press 'y') -- if the first option is checked, a sleeping unit will wake up when an enemy unit comes near (that includes workers).
Yes, I use 'Y' more than 'F' these days. I like the option of a unit waking when foreign units approach.
@ Frollo: I don't think it matters whether the two Cancel Orders are checked or not. Sentinel (Y) units always wake up on foreign unit's approach (even workers).
@ Frollo: I don't think it matters whether the two Cancel Orders are checked or not. Sentinel (Y) units always wake up on foreign unit's approach (even workers).
But I don't listen to my advisors and use sleep.
With enough use of sleep,
-I would not forget that barb approach or whatever
-I wouldn't have dark circles around my eyes.
In my opinion. Sleep (or sentry) is just a defenseless fortify. I might use it in some game where I build a great fortress-wall filled with musketmen, but so far I have not used it very much.
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