anderson
Chieftain
I did find a use for the helicopter in dropping infantry into moutainous terrain. However, this brings up a weakness that should be corrected. About the time that you get the helicopter you lose the ability to create infantry. When you gain the mechanized infantry you can no longer create infantry. (I find this very peculiar since you can still create the swordsman?!) Since the unit dropped on the battlefield does not get to move until next turn, the high defense infantry is the best unit to drop. The helicopter keeps a little of its value if the infantry can still be built OR if mechanized infantry can be ferried by helicopter. The ability to extract a unit from the battlefield would also add to its value.
I hope that the game designers read these. I think the helicopter could be saved.
I hope that the game designers read these. I think the helicopter could be saved.