Alsark
Noble
I'm new to Rise of Mankind, and as such, I often get pretty confused as to what to build when it comes to tile improvements. Heck, I'd get confused in regular BtS (I lie somewhere between noble and prince in difficulty), and often just spam cottages everywhere. Now with SO many different tile improvements, I never know what to build.
In BtS, I often hear that the best strategy is to "specialize" your cities. So you'll have a production city or two, several commerce cities, and then a specialist city for great people. In normal BtS it's pretty obvious what to build for specialist cities: spam farms and windmills; for commerce cities spam cottages; and for production cities build mines, lumbermills, watermills, and workshops (with enough food to sustain the city, of course).
With RoM, I am totally lost. So here are my key questions:
1) Which are better, cottages or trade centers? I'm confused since they both seem to compete for the commerce role. Adding up the coin icons in the civilopedia, the cottage seems better when you factor in the boost it gives to production (seeing as how it seems to also give almost equal commerce).
2) With mines now being able to be built on forests, are lumbermills ever worth building?
3) Do workshops essentially become obsolete once you can create industry tile improvements?
4) Are tree farms/wind traps any good? Wind traps seem almost identical to windmills in terms of yields. As for tree farms, it seems like they'd be good on hills (replacing windmills) for specialist cities once you can plant trees - is this correct?
5) Are jungles ever worth keeping? I could see keeping a distant one as a source of fresh water, but that's about it. It seems pretty obvious that they're not worth keeping, but then I have to wonder why some of the more modern technologies bother improving the jungle camp.
6) Is the safari worth building over camps with elephants?
In BtS, I often hear that the best strategy is to "specialize" your cities. So you'll have a production city or two, several commerce cities, and then a specialist city for great people. In normal BtS it's pretty obvious what to build for specialist cities: spam farms and windmills; for commerce cities spam cottages; and for production cities build mines, lumbermills, watermills, and workshops (with enough food to sustain the city, of course).
With RoM, I am totally lost. So here are my key questions:
1) Which are better, cottages or trade centers? I'm confused since they both seem to compete for the commerce role. Adding up the coin icons in the civilopedia, the cottage seems better when you factor in the boost it gives to production (seeing as how it seems to also give almost equal commerce).
2) With mines now being able to be built on forests, are lumbermills ever worth building?
3) Do workshops essentially become obsolete once you can create industry tile improvements?
4) Are tree farms/wind traps any good? Wind traps seem almost identical to windmills in terms of yields. As for tree farms, it seems like they'd be good on hills (replacing windmills) for specialist cities once you can plant trees - is this correct?
5) Are jungles ever worth keeping? I could see keeping a distant one as a source of fresh water, but that's about it. It seems pretty obvious that they're not worth keeping, but then I have to wonder why some of the more modern technologies bother improving the jungle camp.
6) Is the safari worth building over camps with elephants?