I am usually befuzzled when I look at the long build list in a freshly captured city. Based on experiences with previous versions of Civ, I am always tempted to first build a Temple, which, according to the list, will take 76 turns (at the moment the city is captured). But then there is a Forge for 121 turns, and everything else on the list.
This issue does not arise when I am building my own cities from scratch, as they have already built so many of the buildings that appear on the list for newly captured cities--over time and for very specific requirements.
I realize that what a player builds in a particular city will depend largely on where that city is, its surroundings, the circumstances it is in (whether enemies are nearby, whether the war is continuing, etc.).
If it helps narrow the focus any, what do you build in a captured city first if it is not in any danger and you have brought some garrison troops to protect it? I expect the answer to this will all come down to: "It depends." Still, are there one or two buildings that you usually build before anything else?
--DeadDark
This issue does not arise when I am building my own cities from scratch, as they have already built so many of the buildings that appear on the list for newly captured cities--over time and for very specific requirements.
I realize that what a player builds in a particular city will depend largely on where that city is, its surroundings, the circumstances it is in (whether enemies are nearby, whether the war is continuing, etc.).
If it helps narrow the focus any, what do you build in a captured city first if it is not in any danger and you have brought some garrison troops to protect it? I expect the answer to this will all come down to: "It depends." Still, are there one or two buildings that you usually build before anything else?

--DeadDark