What to do in a LAN game with impossible movement result?

Ultraviolent4

Chieftain
Joined
Apr 4, 2012
Messages
14
I realise that this forum is more for internet games so I apologise if this is the wrong place. However, I don't see where else it would go and LAN is also multiplayer so...

My housemate and I are playing a duel with continents (I'm host) and we had a weird/buggy situation occur at a very critical point:

I managed to land a tank 2 tiles away from one of his cities and then used stealth bombers to take the city down to 0 health. He then put an artillery unit between the tank and the city and moved some jet fighters/guided missiles to be in range of the tank for the next turn. We were thus set up for a click-fest where I'd attempt to bomb the artillery, bomb the city's regained health and then take the city with my tank, all before he could kill it.

We went to the next turn and I saw my tank take the city. However, immediately after I got the city-captured message I was told that a unit had been killed - the tank with which I just took the city. The result was that I got control of the city but had no unit in it.

We played the rest of the turn and then got taken to a loading screen. As it resumed, howls of protest emerged from my housemate's room. Apparently he had played the rest of the critical turn under the belief that he had killed my tank and not lost his city. We then argued for a bit and decided not to keep playing tonight.

My housemate's stance is that he doesn't think we should continue playing with the current result because it's impossible. He says the best option is to load the autosave of the critical turn and do the click-fest over. I don't want to do that because I feel that I'm at a major disadvantage with a reload - I won't have the unit list active for my stealth bombers and will be zoomed-in on my continent, whereas my housemate will start with the camera on his continent and won't have to scroll anywhere near as much to get to the fighting.

I feel that the impossible result is somewhat of a compromise. If I'd managed to take the city normally, I would have had a shot next turn at using my bombers and tank to take his capital and win (of course, I don't know what other units he has around). As it stands, I'll have to wait for the new city to come out of resistance (assuming I can hold it) or produce a new land unit on my continent and send it over the sea. My housemate disagrees that this is a good compromise - understandably, he sees it as a very bad result that he lost his city.

So, does anything like this ever happen in multiplayer? If it does, what's the standard protocol to deal with such a situation? What do you think we should do?
 
Generally, we just go with what the game reloads to, too bad for the housemate...

Just as a general tip, if the city you were attacking were on the coast, you could have done an amphibious attack (embarked straight to city). If the city is at zero health you automatically win. If the city is indeed on the coast, you could offer to reload the game from the the turn before your tank died/took the city, and take it right away. But if the city is not on the coast, next time bring more than one tank... ;)
 
It sounds like you were ahead, so the game likely becomes more fun to play if your tank dies, as that evens the game a bit.
 
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