What To Do When They Refuse to Acknowledge Your Envoy?

RX2000

Prince
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If you are a democracy, and get attacked because you refuse to give in to another civ's demands, or a war starts for any reason, what do you do if they just WONT acknowledge you envoy no matter what you do? My last game I was the Americans, and the Zulus demanded space flight from me, I said no. They declared war. I landed on their continent and proceeded to beat the snot out of them, capturing key cities by resources and destroying the rest. I must have destroyed 1/4 of their total empire (they were about twice as big as me) but that &^%# Shaka wouldnt talk to me. By this time, my people were pretty PO'd but I couldnt do a damn thing cause Shaka wouldnt talk to me. What would you do in a situation like that? I guess revolution is the only thing? Although I really hate having to do that if I'm not religious, the rioters always destroy key improvements or ones with a high cultural rating. :(

Anyone know how to get a civ to talk to you? Does taking their capital almost always work, I didnt try that?
 
Give them some entertainment; should stop the riots and prevents having to swich goverment and thus having to put up with non productive turns, if your not playing with a religious civ that is, obviously.
 
If you beat on them something fierce they will want to talk to you. IF they do not talk to you, they think they can still beat you. So taking thier capital and the resulting culture from them is a blow to them that just may get the AI to the trading table.
 
I don't even bother with a ground invasion. Fierce air and naval support will do enough damage to the infastructure of the country to have them even attempt to fight.
 
i heard somewhere that when you capture at least one third of their empire [as in cities] they'll negotiate peace with ya.. i (as the babylonians) started a war with india cos they were on MAH continent, they got po'ed they were far behind in tech... ha ha ha... i was poppin in my calvary and riflemen while they were using spearmen and warriors....ah ha ha ha ha...
so anyway, they had about seven cities, i captured three of em, they begged peace, i said hell no, took their other two cities, went to them, signed peace, got world map territory map fifteen gold furs wines dyes and iron, only gave them peace and literature... muahahahahahaha...

basically, you want to find how many cities they have, then capture 33% of them.
hope this helps.
 
I find that rmsharpe's suggestion is true for me. Once on a real world map (I was playing Germany) Japan declared war on me and then refused to acknowledge my envoy. I had the Mama fleet buit up in the Pacific and proceeded to send my Battleships and Destroyers around the island of Japan bombarding the bejesus out of their improvements. I had no ground troops anywhere in the region (the closest ones were in my Hawaii base). Lo and behold two rounds after destroying all most of their improvements those Japanese cities started smoking like a sausages on a Webber and the Japanese came to me with olive branch real fast :beer:
 
Originally posted by mauiduck
... those Japanese cities started smoking like a sausages on a Webber

I just about choked when I read this one. :lol: Hilarious.
 
I've had wars where nothing happened; the idiot DOWed me and we were sofar apart that there was no purpose in me even sending out a scout to try to reach them (though I'm sure THEY sent their whole army across dozens of squares of territory owned by other civs).

After about 10-15 turns, I called them up and asked for peace. No problem. I start going through their list of stuff to see what they might give me - just for gits and shiggles - and notice that I have a choice between a couple cities and a couple gold; they didn't have much. So I ask for a city and get it!!!

Of course, it was a POS city that couldn't really develop, and was SOOOOO far away.... In a later war with another civ, I gave the city to them (woulda taken too much effort to whack them and I was busy building, dag-nabbit!) and they built it up, but later lost it in a war with some one else, and it was traded again to some one else some how, and eventually wound up back in the hands of the original founders, but who knows how.

And to refute the "take 1/3 of them" claim: an idiot DOWed me and I rolled up all but 2 of his cities in a single turn (so I took or razed about 15 cities) and next turn, just for gits and shiggles, I tried to contact them, but they refused to plead for mercy, or even talk to me, so I finished them off.

Generally, you have to wait a few turns before they will talk to you. Nothing's happened, so how can they know if they should give up yet? And maybe their army is still busy crossing territory.

Set your Lux up a little, break out an entertainer or two where they're needed, and build settlers or workers in the real trouble spots, and there's no big worry. Sure, it's gonna suck your productivity down, but it's better than anarchy. You're also gonna hafta keep on hitting them as hard as you can afford to; do this with artillery and naval/air support. Don't waste ground units; bomb the snot out of their units before risking yours to an attack.
 
Edit down one notch the Aggression level of such as the Zulus or Germans. Those civs with the highest setting are practically psychos, and screw up game play.
 
About the 1/3 thing, if you raze a city it does NOT count towards it.. therefore, if they had fifteen cities, say you captured three of them, razed the others, the razed ones do not count at all.
you have to capture them and not raze them, simply put ^^
 
Okay, just so you know, of those approximately 15, I held on to about 2/3 of them. I rarely raze them; the ones that were lost were because I had bombarded them down to 1 pop point (or were there to begin with) and when I moved in, the town was automagically destroyed.
 
Little off topic but i didn't want to waste forum space to ask this: On what difficulty level do you people play? What is the "nromal" difficulty level?
 
Originally posted by TheDS
Okay, just so you know, of those approximately 15, I held on to about 2/3 of them. I rarely raze them; the ones that were lost were because I had bombarded them down to 1 pop point (or were there to begin with) and when I moved in, the town was automagically destroyed.

well ok, i can understand how i hear one thing and you hear and perform another, i mean firaxis f'ed up the first release enough so that i can understand, this is just what i heard. then everything is hardcoded, so its kinda hard to get into the game and figure it all out completely, i think it might be something about the happiness of the citizens of the other civ and how they're doing in the war (if they know they can't produce enough units each turn, etc) but then again, the ai is kinda stupid (REALLY STUPID!)
 
I just finished a game where I repeatedly asked to see the Russians and they kept refusing. I always thought the 1/3 rule worked, but they had around 20-30 cities and I asked to see them every turn right up until I finished them off.
The only thing I can think of is that they had an alliance against me or that maybe I lied to them previously. I'm not sure about those.
 
If you realy want peace at any cost (if youv'e got no pride:( ) start bagging up gold and free up any/ all resources.
An enemy civ won't meet with you untill you have enough gold/techs/resources to make them happy. So if you store up a couple of hundered (thousand:D ) gold and try to get some advances that your enemy dosn't have and then try to get them to talk. You have a much better chance of negotiations than if you send an envoy with only two gold in the bank. You could also move some setlers to your main city, (instant cash in fleshy form).

Its a bit harsh to have to pay of some one who has attacked you for no reason, but if you are a democracy you can spare the cash. Then later when youve got a tech lead and some good units, start your own war (I recomend only waging wars that you start, The AI has plenty of MMP/alliance tricks it can use when starting wars, and usualy starts moving troops years befor it actualy starts a war, Don't give them the advantage). Crush them on your terms;
And on a similar point always demand cities when going for peace, The AI will give up almost any city without Culture or improvements, It also give you a chance to capture cities on small islands that would require a naval invasion force (imagine playing as egypt and you want to get some russian cities on the siberian islands, Who wants to travel a hundred odd squares when you can just demand the city in peace negotiations), Iv'e found that on regent you can get up to about two to four cities each time you force a surrender. Even if they are in a stupid position it helps you to observe enemy troop movements.
 
I move a lot of units next to a big enemy city. This usually gets them into talking mood. Might have to leave them there for a turn or two though. As an extra touch, perhaps moving a battleship or two towards the city (if coastal city) helps too. What's good about this strategy is that if the enemy talks, it's because they are a tad scared about the presence of 4 tank armies next to their cities and will give you what you want in the peace negotiations (though they never forgive me for robbing them blind).
 
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