Lennier
Emperor
Perhaps, but I took away your advice as "If you're playing a continent-style map, make sure you're the first to Astronomy, trade it around to get a tech lead on your neighbors, and then stomp your continent." Tatran's advice was "If you're playing a continent-style map, make sure you've secured your continent before the other continent gets Astronomy."Perhaps I could have worded it better.
In general, when I'm playing a continent-style map I try to get Optics early (to get the circumnavigation bonus and get tech-trading partners) and then Lib Astronomy. You're right in that the foreign trade routes from Astronomy can really boost one's economy.
In this particular game, my continent had me as Boudica, Tokugowa, Shaka, Izzy, Willie, and Wang Kong and the other continent had HC, MM, Freddy, Lizzy and Zara. My continent was going to be embroiled in a war slowing down the tech rate even though we were the "large" continent. Add to that the the financial divs were given crappy starting locations, it's not surprising that the smaller continent was able to get a tech lead.
Movement problem is much less on Marathon. But it still takes a while to conquer someone.Different maps of the same total tile size can have widely varying amounts of actual land. This map looks like it has enough land tiles that standard land distribution would require almost twice as many AI players. Even though the land is fairly evenly distributed between players it's made military victories more difficult because it will take a lot more turns to destroy or capitulate each AI. Just the turns spent moving through enemy territory alone is a major obstacle here.
Were this on a higher difficulty the global tech pace would be insane, and you would almost certainly have a runaway AI on the other continent.
Edit: I see this is on marathon speed, which I guess negates the movement problem?
None taken, but the second game was more of a "this is how it went" rather than a call for help. But the only "unusual" settings I used were marathon/huge and huts on. There are a few marathon/huge players out there.No offense, but it's difficult to find good advice when playing with such settings because so few of us here on this forum have experience with that kind of game.
Well, I'm glad someone here doesn't think Marathon/Huge is easy.Playing games with huuuuge amounts of land per player becomes increasingly difficult (sometimes impossible) the higher the difficulty level because the AI gets so many free and/or cheap cities while the human player suffers increasingly high maintenance. You basically encounter a situation where you can no longer afford to expand and you have to just concede the land to the AI which turns them into monsters because they CAN afford it.
As I recall, huge maps have 3x the area of standard ones. However, they have a normal number of civilizations that is less than 2x of standard maps. This does give relatively more area per civilization than on standard maps. But increasing the number of AIs would make the tech rate go up, make many more capitol sites, and generally make the game easier.