Sostratus
Deity
So after years of thinking about civ6 all the time, I am finally tinkering with modding. I was looking at units to update for a simple combat rebalance mod, and I noticed that Helicopters now require aluminum maintenance.
They are currently 82
strength and cost 600
.
(A modern armor is 90
str and cost 680
.)
At first I was just going to set their strength to 85, (I made Modern_AT 85 as well) and let them be, but when i saw their aluminum usage, I felt maybe there is an opportunity to make the light_cav class shine a little.
Aluminum is otherwise only used in air units, which are so overwhelmingly powerful that helicopters would be a waste of the resource. (For example, a Jet Fighter has 110
/110
vs... 82
. Or 99
with a Helo army. Not even comparable.)
I could just make them use oil and call it a day, or I could keep the aluminum and make them like, 90
and add a +10
when attacking or something (once I figure out how to work with custom modifiers, this one could just be a hijack of the berserker's modifier.) Then they'd be elite units functioning somewhat like jets but without the AA vulnerability.
Brain trust!
@acluewithout
@Boris Gudenuf (You might have a good sense of just what we are using those Apaches for on the battlefield)
They are currently 82


(A modern armor is 90


At first I was just going to set their strength to 85, (I made Modern_AT 85 as well) and let them be, but when i saw their aluminum usage, I felt maybe there is an opportunity to make the light_cav class shine a little.
Aluminum is otherwise only used in air units, which are so overwhelmingly powerful that helicopters would be a waste of the resource. (For example, a Jet Fighter has 110




I could just make them use oil and call it a day, or I could keep the aluminum and make them like, 90


Brain trust!
@acluewithout
@Boris Gudenuf (You might have a good sense of just what we are using those Apaches for on the battlefield)