What triggers a Mutual Protection Pact? I can't get them to work.

sonorhC

Chieftain
Joined
Nov 11, 2006
Messages
6
In my current game, I have a city on a distant continent (mostly owned by China) which is controlling a bunch of gems. Well, this turn, a Chinese stack of doom shows up right at the gates, with obvious hostile intent. This is bad, since I know I can't possibly defend against that many cavalry (at least, not without 8 or 10 turns to prepare), but I have a plan.

First, I establish mutual protection pacts with everyone else in the game. I figure it's probably safe enough, since everyone's at peace, and there's only been one brief war the entire game, and I can convince everyone to join my alliance, since I'm stinking rich and the tech leader. Then, I cancel all of my gem sales (fortunately, they were all 20 turns old), so I won't get a reputation penalty from losing the gems. Then I call up Mao, and demand that he move his troops. Just as predicted, he declares war instead. And finally, I give that undefended town away to France (one of my many allies), with the expectation that, either way, China's going to take it next turn, but this way, I don't have to lose war happiness points from it.

Oddly, though, China declaring war on me doesn't get any reaction from anyone else. Isn't declaring war a hostile action? Ah, well, maybe it needs to be an actual hostile action, not just words. So I wait for the interturn. On China's turn, he captures one of my workers (the one that built all the roads to connect the gems). This cruel enslavement is still ignored by the world at large. I figure, maybe the official declarations won't come until the start of the next turn? So I wait out the rest of the interturn, and start my next turn... still nothing. What do I have to do to convince those durned foreigners to fulfil their treaty obligations?
 
An MPP doesn't kick in with a declaration of war.
It is a protection pact - it kicks in when the enemy enters your territory. You can have an MPP with everyone, but if you fight on your enemies territory, no one will do anything.

You shouldn't have given away the city - had you kept it, everyone would be at war right now.
 
To be precise, it kicks in when the enemy attacks something in your territory. (Not sure if workers count, pretty sure they do)
 
Ah, that makes some sense, then. But I'm not certain if an actual attack is necessary: There have been games where I've been at war with country A, and during the interturn, A signs an MPP with B, and then later in the same interturn, the pact triggers B to declare on me (before I get a chance to do anything, like attack, or try to counterbribe B).

Thanks; I now know how to handle this situation. There's another city which China is only slightly threatinging; I was killing the invaders on the first turn of the war (so I wouldn't get attacked and gain weariness points), but I can leave one of those cavs free to attack me.
 
All that has to happen is for them to be *in* your territory and it triggers the MPP. I once triggered an MPP against me through no fault of my own:

I had ROP with rome and had a ship passing through their culture territory. They had an MPP with france. I had a core city ungarrisoned (near the "hit next turn phase" of a 20K game) and Rome sent a passing LB to take it. boom, I'm at war with Rome and France declares because I'm in Rome territory.

was a pain in the butt, cause France had bombers...
 
You should have kept your gems city and let the chinese take it. In doing so they will have attacked your units on your territory and triggered the MMP's.

after selling all improvements in the city, sending defended to dig up the roads connecting the gems and renaming the city "Maos gay" of course
 
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