In my current game, I have a city on a distant continent (mostly owned by China) which is controlling a bunch of gems. Well, this turn, a Chinese stack of doom shows up right at the gates, with obvious hostile intent. This is bad, since I know I can't possibly defend against that many cavalry (at least, not without 8 or 10 turns to prepare), but I have a plan.
First, I establish mutual protection pacts with everyone else in the game. I figure it's probably safe enough, since everyone's at peace, and there's only been one brief war the entire game, and I can convince everyone to join my alliance, since I'm stinking rich and the tech leader. Then, I cancel all of my gem sales (fortunately, they were all 20 turns old), so I won't get a reputation penalty from losing the gems. Then I call up Mao, and demand that he move his troops. Just as predicted, he declares war instead. And finally, I give that undefended town away to France (one of my many allies), with the expectation that, either way, China's going to take it next turn, but this way, I don't have to lose war happiness points from it.
Oddly, though, China declaring war on me doesn't get any reaction from anyone else. Isn't declaring war a hostile action? Ah, well, maybe it needs to be an actual hostile action, not just words. So I wait for the interturn. On China's turn, he captures one of my workers (the one that built all the roads to connect the gems). This cruel enslavement is still ignored by the world at large. I figure, maybe the official declarations won't come until the start of the next turn? So I wait out the rest of the interturn, and start my next turn... still nothing. What do I have to do to convince those durned foreigners to fulfil their treaty obligations?
First, I establish mutual protection pacts with everyone else in the game. I figure it's probably safe enough, since everyone's at peace, and there's only been one brief war the entire game, and I can convince everyone to join my alliance, since I'm stinking rich and the tech leader. Then, I cancel all of my gem sales (fortunately, they were all 20 turns old), so I won't get a reputation penalty from losing the gems. Then I call up Mao, and demand that he move his troops. Just as predicted, he declares war instead. And finally, I give that undefended town away to France (one of my many allies), with the expectation that, either way, China's going to take it next turn, but this way, I don't have to lose war happiness points from it.
Oddly, though, China declaring war on me doesn't get any reaction from anyone else. Isn't declaring war a hostile action? Ah, well, maybe it needs to be an actual hostile action, not just words. So I wait for the interturn. On China's turn, he captures one of my workers (the one that built all the roads to connect the gems). This cruel enslavement is still ignored by the world at large. I figure, maybe the official declarations won't come until the start of the next turn? So I wait out the rest of the interturn, and start my next turn... still nothing. What do I have to do to convince those durned foreigners to fulfil their treaty obligations?