Discussion in 'Civ3 - General Discussions' started by Vietcong, May 29, 2003.
we already have this thread
Generally, I like to be surprised by new units and such.
But for better handling of current problems:
-citizens should be able to continue their jobs as they were ordered to: I don't want to hire entertainers to starve population down every turn in every captured city;
-citizens should continue *working* on polluted tiles: in most cases, such tiles will be cleaned up anyway in the very same turn. (I'd rather turn citizens to specialist/let them work on another tile manually than re-assigning them from the automatically chosen kind of job.)
-either allow WLTKD for metros w/ food deficit, or allow food transportation; on a related topic: longevity's benefit shouldn't apply to towns/cities/metros that simply cannot support 2 more citizens.
-autobuild railroads only: MUCH better than the general "automate" command - who is using this one anyway?
-feature in preferences: "don't ask for build orders until build queue is empty"
-pop up, if a (known) civ develops certain tech; their tech status can be observed anyway by contacting them (if not at war), but it's much too boring to contact every civ every couple of turns (in case of war there'd be no info except when spy or so exists)
-only known civs should be displayed on the various survey screens (F7...F11).
-under certain circumstances, colonies should be able to have harbor/airport abilities (not that it should be possible to dock ships, re-base planes or air-lift units there, but the trade network link via air/sea should exist)
I like this idea from a gameplay fairness aspect, but in real life this is fairly accurate. Cavalry were (failing at) fighting tanks in WW2.
I'd like to be able to deny a victory... Say, I want to win by conquest, but hey, I just realiized that I had all victory conditions checked and my capital city has 19,871 culture! NO! I can't conquer the world that fast! Unless I abandon the city, but I don't want to do that. If I do, I'll lose Sun Tzu's War Academy, taking the effects of Vet military units.
I'd also like Civ Specific Wonders
These are the best examples I could think of, but just suggestions:
France: Eiffel Tower
America: Statue of Liberty
England: Big Ben
Celts: Blarney Stone
Aztec: The pyramid thing (sorry dont remember it's name or if it even has a name...)
Babylon: Tower of Babel
Egypt: The Sphinx
Germany: Berlin Wall (it's not a great thing, but it's part of history...)
Greece: The Parthenon or Statue of Zeus
Roman: The Colosseum or The Leaning Tower of Pisa
Russia: The Kremlin
Okay, here's a specific one that I think can actually get in this expansion.
Real working civ specific tech trees.
Good idea, warpstorm! That way each civ will probably have a diff looking unit but yet still the same.
For example- The Russian Nuclear Submarine dose not look like the American Sub of course.
Crowpocalyptic, having civ-specific great wonders would make the whole idea of wonders useless. there wouldn't be any rivalry between civs, nobody hurrying to complete that wonder since only one civ can build it.
of course with civspecifics you could give a civ an advantage in a certain age, like the aztecs in the ancient age, with those piramid things; which are called chichen itza btw
for that reason i'd like to see some civ-specific wonders too :
Well, don't make them GREAT wonders, more like civ-specific Small Wonders... where the Parthenon for Greece would increase Commerce, creating 1 extra commerce where there already is one, or something to that effect... Mecca might make many people happy, as it's a religious landmark... The Roman Colosseum might put a Collosseum in each city on the same continent...
I think it's a good idea, as many of these were not included in Civ3 at all, even as small wonders. They're just another addition to the game that would help people with favorite civs, along with UU's and being Militaristic, Commercial, Religious, etc., and it also provides more historical accuracy...
Also, I'd like to see the Sumerians as a civ... They're the first official civilization, meeting all five of the qualifications... I applaud them... no, really... I do...
Civilization comes from latin word: "civitas" which means city.
So if it has at least one city it's a civilization. That counts for me as only one qualification needed.
But... what does a settlement require to be called a city, instead of a town or village or hamlet or outpost?
I studied Sumeria in History, and there are 5 qualifications... one of which is Writing, which is what Sumeria had different than all other cultures of the time, as they had developed the first writing system in history...
Or so the school system told me...
Who knows what is true and what's false nowadays??
i was thinking. ther shold be a lot more new units. like a ship of the line. a ww1 era land ships, early bi plains, air ships ect. caverly shold not upgrad to any thign.. how can a guy on a hores cahang into a tank?
Uh, he lets the horse roam free, turns it into meat, or takes it to a zoo, then he goes to the tank factory and hops in one, turns it on and goes!
Exceded production loss - Shields above and beyond the ammount to finish a progect goes to treasury.
Revolutions - If popularity falls to fast or lasts too long, a small ammount of cities become a seperate culture not being played in the game.
Barbarians as a Civilization - Barbarians become small Civs and expand slowly as in Civ II.
More Realistic Naval combat - 'Nuff said
Longer 'Age of Sail'
More Governmants - Theocracy, Facism, Modern Democracy and/or others
Natural disasters - Plauge = population loss; flood on river and lake = population / building loss; Famine = Terrain improvements loss; ect.
Trading of units with allies
Fortress Wall - A string of walls makes crossing imposible / harder to attackers.
UNITS, UNITS, UNITS!!!
I'd like to see an easier way to put those extra units that came with PTW (the WW1 and Japanese units)... like a seperate mod.
*Multiple leader choices. If I want George Washington to kick Hitler's butt, with Stalin just sitting back and watching, I should be able to!
*If the above is implimented, then perhaps a "recognize" button? For example, if Babylon splits from England, we can choose to recognize Babylon as a nation or not. If we do, then maybe England and us go to war? That idea still needs work.
*Not too many ancient or Native American tribes. They just don't do anything for me.
Well, that's all for now!
for the civ-specific wonders, i think that maybe they should offer a temporary bonus in commerce or whatever, or they trigger the golden age
Drop the sequence where the advisor asks you (paraphrasing) 'if you are sure your worker should change the terrain tile from irrigation to mine' or the reverse. It is annoying to answer 'yes' all the time. Well most of the time.
In the editor I would like to see an events scriptor and a diplomacy editor so we could finally create decent historical scenerios (and I could finish my French and Indian War/ Seven Years War scenerio).
Also, as stated elsewhere, revolutions that created new civs would be cool.
The obvious choice would be more units and wonders (both small and great), but I would really like to see more techs in the modern age.
It would be nice to see the launch of the spaceship placed further along the tech tree. The way the modern age is set up now, I can build my SS well before I get all the modern age techs. I spent a few extra hours researching everything in my last game just so I could try out some of the modern age units that I never really get a chance to build (radar artillery, AGEIS cruiser, stealth bomber, etc.).
If handled correctly, natural disasters could play a huge part. It would be kind of funny to see some of the SimCity disasters in Civ3 (is that Godzilla rampaging through my territory? AGGGGGH, he just sacked Tokyo!).
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