What up with Barbarian Diplos?

floppa21

Crusty Manhole
Joined
Aug 24, 2001
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Location
Aurora, CO
Do these guys do aything besides prevent you from bribing units they are stacked with? Will they bribe YOUR units or cities?

Also, what does OEDO stand for?
 
What do they do? Besides giving you free gold every time you catch one alone?

...isn't that enough?

As for Oedo, I think that's the name of the person who discovered the revolution years.

-Sev
 
Oooooookay, I saw OEDO as a screenname but htought maybe it was abbreviation of something...
Well, I just keep buying them with my diplos... :crazyeyes
 
I do the same as floppa21. BUY THEM
 
They will pillage if given the opportunity.

Chasing them is an art form.Nothing better than watching that leader run right into your trap.
 
Originally posted by floppa21

Well, I just keep buying them with my diplos... :crazyeyes

What's the point in buying diplo's? You have to have one in order to buy one, so why not just kill it ang gain $150?:confused:
 
The reason you bribe barbarian dipos is because you get 2 your one and their one (requires no support)
 
The reason you bribe barbarian dipos is because you get 2 your one and their one (requires no support)

What? :lol: You've lost me, but I'm probably just slow here.

There are cases I'd bribe a barb diplomat, but none that I can see mentioned so far. Almost always, you're better off killing the diplomat and getting 150 gold.

Moreover, diplomats do not require support, so what is the point of worrrying about getting a NONE Diplomat?? The only slight "advantage" I can see to a NONE diplomat is that there is no chance of losing the NONE unit by having its home city captured. But then, the Hapless AI rarely takes a city. LOL, I lose more cities to Barbs than the AI anyway.

A NONE Military unit, like a horseman or Archer, is another matter. These are extremely valuable, esp. if you plan on Republic/Democracy. I go to elaborate lengths to trap diplomats and get NONE units!!

When do I bribe a Diplomat? Well, if I need to "chain" the reach of a necessary bribe on that turn is one case. If I spot an AI city I want to bribe, but cannot reach it yet with a diplomat, yet I see some juicy units (esp Settlers) next to the AI city... then I want it right then. A bribe chain is expensive, but worth it at times. This situation only happens once every second or third game or so... it is rare, but not that uncommon.

On the other hand, I kill at least a dozen, if not two dozen, barb dips on a large map game.

PS, you can sometimes find a barb diplomat that is hiding out in a barb city. Just bribe the city and you get both.

america3.jpg
 
USUALLY, Barbarians don't land very often, sometimes not often enough, but I will still have a bunch of Diplos out keeping an eye out if not exploring surrounding terrain... I figure an extra diplo for 61 or 81 gold is better than switching production to build them, although economically, it would be wiser to just get the gold for them. Hmmm... :)
 
The barbarian leader can allow the babarians to infiltrate through zones of control.
 
I played an MP game recently, at King with Barbs at the 2nd lowest setting (just to keep my playing partner from ignoring defense altogether! ;) For some reason, the barbs started coming fast and furious, at one point with new bunches arriving on five or so consecutive turns! A while later I had two barb arrivals on the same turn! (By land and sea.)
Needless to say I survived by setting up a kill zone which they all blundered into, then reaped the rewards of many barb leader ransoms! Saddly at "Restless Tribes" level, the ransom is only 50 gold - and if you kill three stacked leaders, you still only get one ransom! :( Plus I lost the game because they cramped my expansion.
 
Is there any way to lure the barb diplomat away from a military barb unit without having to resort to defense?
Not really. They will split up at times, but I'm not sure of the pattern. They will not split up in front of you unless cornered on rare occasions, or possibly because a 2-move unit can't get on forests/tough terrain.

I like to make strong defensive positions to ride out the first attack, then have a horseman go get the leader. Or sometimes, a 2nd unit close in from a different direction as he runs right into the trap. It takes planning, and knowing the most likely directions they will be created from (uncivilized land). Sea barbs are the least-predictible, since they may appear right next to a city.

america1s.jpg
 
Originally posted by floppa21
Will they bribe YOUR units or cities?

Yes. :(
 
Originally posted by Lefty Scaevola
The barbarian leader can allow the babarians to infiltrate through zones of control.
Only if he's a stray survivor from a previous barbarian attack. The leader of a group always moves last. The chap you refer to must be a wayward leader who moves before the barbarians he has since teamed up with. The leader who materialized with them will still follow them in the sequence.
 
About Barb Leaders, by Floppa21:

Will they bribe YOUR units or cities?
Barbs cannot bribe your cities in normal games because barbs collect no gold or science. If the barb "civ" had access to a pile of gold somehow, I'm sure they would snag a cheap city, since a barb leader is technically just a diplomat with a fancy graphic.

america1s.jpg
 
wait... this concept is all new to me. what does the barb leader look like...
is he the viking looking guy with horns? and he is accompanied buy like 76 barbs on horses?
 
Yes, he's the fellow with the horned helmet. The coward who runs when his wimps die trying to capture your city. ;)

As far as the 76 horsemen, I gather you've been playing at the increased barbarian levels... :eek:
 
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