What was your highest production with a city?

IgnasC12

Chieftain
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Aug 1, 2016
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What was your highest production with a city? Realy interested, want to know if there is a lot to improve for myself
 
I don't think I ever got above 100. I try to get 3 cities as close as possible to that number (usually around 80) for the scientific victory. Otherwise you probably don't ever need that much.
 
170 was my highest number, 2 cities was with 100 and the rest above 50. But that 170 was not that usefull, everything was built
 

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It was 170 also with I think 15 population. Mostly plains hills and mountains with ruhr and about 15 trade routes.
... post nerf science emperor but no screenshot kept.

What I like about @ignac123 is his Valletta city is by the coast, been a lot of people dissing coastal cities

You need that much for a faster science victory, I pumped all my good trade routes into it for a while to get it that high in pop.
 
Getting a city to 100 production is not that hard and I have that in almost every game. I also had a city with 150+ production in some games, but that needs lots of trade routes and some luck with hills or forest hills near rivers.
(I remember having 200+ production, but I guess that was before the factory nerf.)
 
Getting a city to 100 production is not that hard and I have that in almost every game. I also had a city with 150+ production in some games, but that needs lots of trade routes and some luck with hills or forest hills near rivers.
(I remember having 200+ production, but I guess that was before the factory nerf.)
You use Germany or what other civ?
 
The civ doesn't matter that much.
The Hansa gets better adjacency than normal Its in most cases. But this might be only a small difference, that is doubled by the card.
Germany also means you probably have lots of Hansas which results in lots of Great Engineers which results in more production.
But we are talking about a difference that might be +20 production in extreme cases. I guess that in most cases, it will be between +2 and +8 production as Germany.
 
I know I was around 330 one game and can pretty regularly get a city to 250 with good terrain. In general for a Science victory my best city is always around 200 by the end.

The trick is in the mid-late game to start pushing all your trade routes to your power city early and focus on growth. I think there is a policy card for +4 food on internal trade routes. Although you should be growing that power city before that's generally available. Good terrain, Ruhr Valley, and a population of 25 is going to have some serious production late game. And If you managed to get a religion and give it a little effort with the +1 production per follower, a small harbor space (too much water hurts) and switch over to globalization with 17-18 trade routes.....you'll see you can start pushing 300+
 
I would say ~100 is about average for my capital in a science victory. For other victory types its a ton lower, usually around 50. No real tricks, just move trade routes, keep up with housing and amenities, get industrial zone, encampment, don't build settlers from capital. Globalization obviously gives you a huge boost but I'm usually winning science games before then these days.
 
Just to note with Mausoleum you can use Watts twice to have your factories have +4 production (not towards the aoe). You can also doublestack Tesla to get +8 production (+4 factory, +4 PP, both aoe applicable) that lets one IZ reach out for a 12 tile radius.

I'm currently working on a Japan game to see how many cities I can fit in the 12 tile range. I just started it & have my fingers cross Toronto is somewhere in the mix; I'd like to see if 15 tiles is possible. Next game I'm aiming for the highest production output using Germany with Watts & Tesla. Hopefully I can also get Paxton in one of the games to test if he works the same as Tesla.
 
Highest I had was 276 as Aztec with just a couple of internal trade routes. It was a 30 population Mega City with Ruhr Valley and Petra.

Had about 40 trade routes as well so a proper reassignment could probably yield over 500.

Had around 72% production boost from Ruhr, Work Ethics and Communism.

Both Charges (Mausoleum of Halicarnassus) from James Watt and Nikolai Tesla each expended in the same City.

I think the most viable way to hit even higher is with Poland and their production bonus to external trade routes....+11 to an ally each with all the right policies could amount to something huge.
 
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You don't have to expend Watts in the same city... the +2 stacks in ALL factories. So its best to use him in two cities without factories. The aoe, as noted above, remains +3 regardless.

And, as noted above, Tesla is the opposite - +2 production per building and +3 range per charge (able to stack), with the +2 or +4 added to the aoe, but only from the iz(s) he's blown in. So Tesla you WANT to blow in one city.

What is more interesting to me is what this means for district planning. Now that iz zones don't overlap (DOL - district overlap limitation), its rare to find a situation where an iz will grant more production than a mine or LM, unless you plan on slotting citizens. They are more useful for engineer points.

But with Watts/Hali now every factory grants +4 on top of the workshop and whatever you can eke out for adjency bonuses. +4 which doesn't get shared. So now the iz are a production boost again in most cases. Because even if the city is covered by another iz, you still gain +6 before adjacencies.

Probably not worth the investment on standard speed... maybe... but nice on marathon.

Food for thought at least.
 
I would say ~100 is about average for my capital in a science victory. For other victory types its a ton lower, usually around 50. No real tricks, just move trade routes, keep up with housing and amenities, get industrial zone, encampment, don't build settlers from capital. Globalization obviously gives you a huge boost but I'm usually winning science games before then these days.

If you conquer out a good amount of land you can get 60+ just from trade routes, not a big reach to come up with the pop to spam lumber mills or hill mines, 10 of those and you're already there.

I don't like this victory condition though since it tends to involve stalling out a domination win :p.
 
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