What wonders are missing from Civ4?

I think the Eurotunnel should be in there, doubling railroad movement for all land units...

That is an interesting idea, but I think a better effect would be to make nearby (connected by only coast) land mass(es) would be considered part of the main continent. This would extend the power of continent based wonders and fit perfectly with the tunnel idea.
 
Oh, yeah, the Atomium. But isn't that just a humongous statue of the atom in Brussels, Belgium (or was it the Netherlands)?

Ya! But don't forget it is, as the Eiffel Tower, a structure built for a universal exhibition! Maybe a small wonder!
 
I agree that there are, if anything, too many wonders already.

But I'd still like to see the Sphinx in the game. No clue what it should do, though. Early science booster? (You know, a science boost from making your civ smarter by killing people who can't answer riddles.) Or a boost to health (for, well, for no conceivable rationale, like most of the wonder effects.)
 
I think there should be like 3 times more wonders -- as it is now people are using this wonder-spamming strategy and it's not really fair to the stupid AI. thinking about it too, it's dumb that one particular civ should hoard all the wonders and would invest in them. if the game had like 100 wonders then it would equal out more and be impossible for any one or two civs to try to build them all - would require more prioritizing which is the whole strategic idea for other areas of the game! I say throw in all those wonders and give them more variety for how expensive they are and what resources will speed them up
 
I think there should be like 3 times more wonders -- as it is now people are using this wonder-spamming strategy and it's not really fair to the stupid AI. thinking about it too, it's dumb that one particular civ should hoard all the wonders and would invest in them. if the game had like 100 wonders then it would equal out more and be impossible for any one or two civs to try to build them all - would require more prioritizing which is the whole strategic idea for other areas of the game! I say throw in all those wonders and give them more variety for how expensive they are and what resources will speed them up

I think the idea is that with so many of them, the Wonders are not so "Wonder"ful. They become simply "unique buildings" akin to the other civ specific buildings only anyone can build it if they are first to it.

I definitely fall on the side of "too many wonders already," but I think it is still interesting to talk about viable other wonders that might replace some of the current ones.
 
I don't think it needs MORE wonders, but some of the wonders could definitely be replaced. Like Chitzen Itza- it was just a city, one of many, and a 25% defense bonus is laughable. Also, I think that "national epic" and "heroic epic" should be ranamed. The Iliad, and the Aeneid, perhaps?
 
Why not have a Civ-specific wonder? Something that would unleash a double-length Golden Age for that Civilization only, maybe; like the Grand Canal for the French under Louis XIV, for example; or The Sphinx for the Egyptians.

I do find it a bit annoying that in a typical game most ancient and classical wonders don't get built until after the classical era is over.
 
Other Civ-specific wonders:

The Terracotta Army for the Chinese.
The Pyramid of the Sun for the Aztecs.
Macchu Picchu for the Inca.
Cahokia for the Native Americans.
THE Cothon for the Carthaginians.
THE Collosseum for the Romans.
The Alhambra for the Spanish.
The World Trade Center for the Americans.
The Sydney Opera house for the Australians.
Borobudur for the Indonesians.
 
1)stevie wonder

2)and maybe that awkward hotel in dubai

There are several interesting hotels in Dubai. The Burj Al Arab is amazing looking (it looks like it has a sail), but I suspect you want the Burj Dubai, which will be something like 2500 feet tall when completed, possibly more. It's already the tallest building on Earth and will easily be the tallest structure ever built by the time it's done. It'll be striking looking, too.

http://en.wikipedia.org/wiki/Burj_Dubai
 
You wanna know what wonders aren't in Civ IV? Here's the list:
http://www.hillmanwonders.com/top1000/index.htm#_vtop

those are all not wonders. they are areas of outstanding beauty and cultural importance. and considering landscapes as world wonders is a bit silly too. you cant build Uluru or the Grand Canyon. Because something is culturally important does not make it a wonder of the world. e.g., the Houses of Parliament in England are an important cultural and political site, but in no way are they a wonder of the world.

i think there are enough wonders in the game as it is. probably too many to be honest, and most of them, if not all of them are not game changing. not like in the old civs, where, for example, Leonardos Workshop and Adam Smiths Trading company were must haves.
 
I miss...

Manhattan skiline - A TRUE technical wonder for its time, full of emblematic buildings reknown around the world and craddle of some of the biggest enterprises ever known.
Effect:
+4 :culture:
+50% to the corporation manteinance, it gives two settled merchants a la Great Library.
Prequisites:
Corporations

CERN reactor - Biggest experimental particle reactor in the world.
Effect:
+3 :culture:
It gives 1 free great scientist, +75% to the science output of the city
Prequisites:
Superconductors

Alhambra - Some of the most awesome examples of Muslim architecture, althought not humongously huge as another wonders, it has an attention to dettail impossible to find in other similar buildings.
Effect:
+7 :culture:
+100% to culture and gold output in cities celebrating the "we love the____" day.
Prequisites: Aestethics
Obsolete with: Industrialization


Obsolete with:

The Petra Treasure Chamber - Voted as a world wonder - and rightfully so.
Effect:
+6 :culture:
+2 :hammers: per trade route in the city
Prequisites: mansonry
Obsolete with: Corporation

The Roman Colisseum - One of the biggest leisure buildings ever created in the ancient times.
Effect:
5 :culture:
+6 :) in the city where it is built
Prequisites: Construction
Obsolete with: Mass media

The babilonian Zigurat - Alexander the great invaded Babylon just to destroy this great monument and replace it with a statue of himself - nuff said.
effect
+6 :culture:
+2 :culture: per specialist in the city
Prequisites: Mathematics
Obsolete with: Nothing
 
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