What Wonders? what traits for GA? Full list

undertoad

Warlord
Joined
Aug 14, 2008
Messages
164
Hiya

I was getting a bit confused about how to trigger a GA by building Wonders, until someone put me right: you can only have one GA per game - and as Greeks, I always get an Ancient-Age GA pretty quickly from Hoplites. But what Wonders go with what traits? I have no idea.

So I've pulled together all the info on Wonders into an easy-to-use list. Note that this is from Conquests v.1.22.

It's an Excel spreadsheet. To sort the list:

- select all the columns in the table, and all the rows in the table including just the lower of the 2 header rows
- On Data menu, select Sort. Make sure "has header row" is selected when the dialog pops up.

Since I got all this information from Civ-pedia (except for a few bits I remembered from in-game), and we all know it's not entirely accurate, corrections are welcome.

Some of the GA-producing traits are bizarre: Agricultural for the Universal Suffrage, and Expansionist (not Scientific!) for Copernicus.

And if you're into cultural victories, Wonders' culture-generation varies widely: the very best is Shakespeare's Theatre, which I can never be bothered with myself (off an optional tech, to start with...).

If (like me), you love making other Civs wonder why they bothered tieing up their best city for centuries :wallbash: , by making their Wonders obsolete, then Metallurgy, Steam Power and Education are good techs to go for.

A few questions which maybe people can help with:

1. How much Trade does Tourism add to your city (when a Wonder becomes old enough to attract tourists)? And how long does it take for this to happen?
2. When a Wonder gives you a "free" city improvement in each city (i.e. Pyramids, Temple of Artemis, Great Wall, Sun Tzu, Hoover Dam, Internet), you don't have to build these things. But do you pay maintenance for them?
3. How much does Universal Suffrage reduce War Weariness?
4. Does Shakespeare's Theatre contribute to triggering a GA? Civpedia makes no mention of the traits, and it's the only Wonder where this is the case.
5. Two of the "free city improvement" Wonders become obsolete: Great Wall (free city Walls) with Metallurgy, and Temple of Artemis (free Temples) with Education. I never bother with these. When they become obsolete, I'm guessing that the free improvements don't just disappear - just that any subsequent qualifying cities built wouldn't get the free improvement?

Enjoy!
 

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"1. How much Trade does Tourism add to your city (when a Wonder becomes old enough to attract tourists)? And how long does it take for this to happen?"

As I recall the civilopedia explains this. I believe it's two extra commerce every time it gets to another tourist attraction level, which varies slightly with how old it's gotten.

"2. When a Wonder gives you a "free" city improvement in each city (i.e. Pyramids, Temple of Artemis, Great Wall, Sun Tzu, Hoover Dam, Internet), you don't have to build these things. But do you pay maintenance for them?"

No. You might if you had built it previously. Temples also won't double in culture if got them through the Temple of Artemis.

"3. How much does Universal Suffrage reduce War Weariness?"

Minimally. Some other thread discusses this elsewhere, it does very little.

"4. Does Shakespeare's Theatre contribute to triggering a GA? Civpedia makes no mention of the traits, and it's the only Wonder where this is the case."

Only if you've captured other wonders that satisfy your traits and haven't had your GA yet.

"5. Two of the "free city improvement" Wonders become obsolete: Great Wall (free city Walls) with Metallurgy, and Temple of Artemis (free Temples) with Education. I never bother with these. When they become obsolete, I'm guessing that the free improvements don't just disappear - just that any subsequent qualifying cities built wouldn't get the free improvement?"

No, they disappear. Poof!
 
Spoonwood said:
"2. When a Wonder gives you a "free" city improvement in each city (i.e. Pyramids, Temple of Artemis, Great Wall, Sun Tzu, Hoover Dam, Internet), you don't have to build these things. But do you pay maintenance for them?"

No. You might if you had built it previously. Temples also won't double in culture if got them through the Temple of Artemis.

As long as you have the free-structure-giving Wonder, you pay no maintenance for that structure (though you pay no maintenance for Walls anyway).

The way these Wonders actually work is that after the game checks that you (a) own the Wonder, and (b) it hasn't expired yet, it "builds" a new structure of the appropriate type in each eligible city*.

This is why Temples from the ToA (and Research Labs from the Internet - I'd like to see a [unmodded, completed, not continued with "Just one more turn!"] game with a 1000-year-old Internet!!) don't double their culture after 1000 years** - every turn, they're counted as being newly built.

* Or for existing structures of that type, pay the maintenance cost of that structure.
** Except in cities where a Temple had already been built.
 
The Civ 3 data document on PDF on the CIv Fanatics downloads section has a god listing of the wonders, what civ characteristics get GA, shileds, benefits.
There's a good essay in the Milatary Academy on the site as well on the wonders.
 
Its a pretty tough sell for new lists around the site. Under Civilization III: Reference, there are Complete Reference Files that include all kinds of lists. The related thread link that is there doesn't see much action. Too bad, it's an interest of mine and there is a lot of updating that could be done.
 
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