devilhunterred
Prince
- Joined
- Aug 11, 2006
- Messages
- 511
I have tons of ideas that would make CIV V a even better game than CIV IV, here are my suggestions:
Weather/Natural Disaster System:
Often it would seem bizzare to me, looking at this detailed 3D and visually impressive world that is CIV IV filled with pounding ocean, swaying trees, wandering cows, freezing iceland, etc, but missing one extremely significant element that always play a vital part of their everyday life for the people that lived in it throughout history: Weather and climate.
Imagine having a the world we have in CIV IV now but with snowstorms up in the poles blowing up unpenetratable curtains of white, rainfall in the tropical rainforrests hammering down the soil, strong winds in the woods lifting up volleys of emeral leaves, it would be a truly breathtaking sight to see.
CIV is a game all about experiencing the past couple of thousand of years of human civilization history, and remaking it. But aren't natural disasters such as volcano erruption, tsunami, tournado, earthquack not a vital part of our cilivization history too? Had humans not shown our determination to survive in these time of mortal danger? Had kings and rulers not shown guidence and leadership to their people in these time of crisis? There are numerous cases to which an ancient, and highly advanced cilvilzation, erased from existence, not by fires of war torn city or the hot blood on the blemished spear, but simply by the mighty force of mother nature.
Emergence of weather and natural disaster create a new challenge players would have to face accordingly to the location of their empire. Snowstorm in the north would freeze railway tracks, avalache blocks off road, etc, slowing down the transporation. Extreme harsh weather can even lead to death of your people (yes, in CIV V your population do age, and die, i will talk about that later).
On the other hand, tropical regions with heavy rainfalls can overflow the rivers and cause floods, destroying settlements and crops, halting food production. Empire located in desert region can have droughts, killing livestock. On the vast plains twisters and tournadoes roam and occur often, leaving destruction of wind in their wake.
Due to this, the importantce or workers is greatly increased. They are no longer disposable assets that are deleteable in the later age of game. Instead, you would want them position near a large forrest, so they can extinguish it when there is a large forrest fire, or place hem near railways up north, so that they can clear the railway when it is blocked off by avalanche.
Don't think that weather can only bring about destruction, it can certainly have positive effects. Peddy rice fields can generate twice as more food in a turn when it recevies raining. Rainning can also regenerate a forrest. Huge wind in the right time at the right place can help you put out a fire. When it is sunny people are more likely to go out, injecting money into the economy thus incresaing your commerce. Large ocean tides may sway in crabs or fish to your coast that were previously not there. etc, think of the possibilities.
Depending on where your empire is located, it creates varied and unique climatic problems respectively. Severe natural catastrophes such as earthquakes, volcano erruption (depending if you have moutains in your empire) or hurricanes occur very rarely once a century or so, and it can occur to any cilvilization, at anytime, anywhere.
This new feature not only impresses in the visual standpoint (imagine watching a lava melting up everything as the volcano errupts, or a horrucane lifting up ships high in the air ad crash them down to bits in the ocean), but it would also enhance the significant role of diplomacy and trading. It would be wise to strike your enemies when they are crippled by the aftermaths of an earthquack, or paying tribute to neighbours preventing them to invade when your navy is just struck by a hurricane and your land forces are consist of mere infantries.
Resources in CIV V would not be scattered randomly throughout the world like they are now in CIV IV: Imporant resources like oil, iron, copper, cows, can be found almost everywhere despite the climate of the region. It should emulate how resources are geographically placed in the real world we are living in now.
An empire founded in the wild north would logically have abundance of iron, gold or copper, but the harsh element of the wind and snow made agriculture almost impossible, not to mention the lack of any wild life games such as cows, sheeps and pigs. To survive, it would have to develop strong relationship with an empire in the southern tropical region, plentiful of rice, wheat, banana, exactly what the snow and ice lacks. In return, the southern empire is rewarded in the trade with oil and iron, resources that tropical forrests do not possess at all.
This is what real inter-national relationship should be. Resource on this planet is scarse. One empire can not be self-sufficient enough all by itself, it must always rely on another to simply survive. This hold true to all countries existing in the real world today. America, China, India, etc.
Weather/Natural Disaster System:
Often it would seem bizzare to me, looking at this detailed 3D and visually impressive world that is CIV IV filled with pounding ocean, swaying trees, wandering cows, freezing iceland, etc, but missing one extremely significant element that always play a vital part of their everyday life for the people that lived in it throughout history: Weather and climate.
Imagine having a the world we have in CIV IV now but with snowstorms up in the poles blowing up unpenetratable curtains of white, rainfall in the tropical rainforrests hammering down the soil, strong winds in the woods lifting up volleys of emeral leaves, it would be a truly breathtaking sight to see.
CIV is a game all about experiencing the past couple of thousand of years of human civilization history, and remaking it. But aren't natural disasters such as volcano erruption, tsunami, tournado, earthquack not a vital part of our cilivization history too? Had humans not shown our determination to survive in these time of mortal danger? Had kings and rulers not shown guidence and leadership to their people in these time of crisis? There are numerous cases to which an ancient, and highly advanced cilvilzation, erased from existence, not by fires of war torn city or the hot blood on the blemished spear, but simply by the mighty force of mother nature.
Emergence of weather and natural disaster create a new challenge players would have to face accordingly to the location of their empire. Snowstorm in the north would freeze railway tracks, avalache blocks off road, etc, slowing down the transporation. Extreme harsh weather can even lead to death of your people (yes, in CIV V your population do age, and die, i will talk about that later).
On the other hand, tropical regions with heavy rainfalls can overflow the rivers and cause floods, destroying settlements and crops, halting food production. Empire located in desert region can have droughts, killing livestock. On the vast plains twisters and tournadoes roam and occur often, leaving destruction of wind in their wake.
Due to this, the importantce or workers is greatly increased. They are no longer disposable assets that are deleteable in the later age of game. Instead, you would want them position near a large forrest, so they can extinguish it when there is a large forrest fire, or place hem near railways up north, so that they can clear the railway when it is blocked off by avalanche.
Don't think that weather can only bring about destruction, it can certainly have positive effects. Peddy rice fields can generate twice as more food in a turn when it recevies raining. Rainning can also regenerate a forrest. Huge wind in the right time at the right place can help you put out a fire. When it is sunny people are more likely to go out, injecting money into the economy thus incresaing your commerce. Large ocean tides may sway in crabs or fish to your coast that were previously not there. etc, think of the possibilities.
Depending on where your empire is located, it creates varied and unique climatic problems respectively. Severe natural catastrophes such as earthquakes, volcano erruption (depending if you have moutains in your empire) or hurricanes occur very rarely once a century or so, and it can occur to any cilvilization, at anytime, anywhere.
This new feature not only impresses in the visual standpoint (imagine watching a lava melting up everything as the volcano errupts, or a horrucane lifting up ships high in the air ad crash them down to bits in the ocean), but it would also enhance the significant role of diplomacy and trading. It would be wise to strike your enemies when they are crippled by the aftermaths of an earthquack, or paying tribute to neighbours preventing them to invade when your navy is just struck by a hurricane and your land forces are consist of mere infantries.
Resources in CIV V would not be scattered randomly throughout the world like they are now in CIV IV: Imporant resources like oil, iron, copper, cows, can be found almost everywhere despite the climate of the region. It should emulate how resources are geographically placed in the real world we are living in now.
An empire founded in the wild north would logically have abundance of iron, gold or copper, but the harsh element of the wind and snow made agriculture almost impossible, not to mention the lack of any wild life games such as cows, sheeps and pigs. To survive, it would have to develop strong relationship with an empire in the southern tropical region, plentiful of rice, wheat, banana, exactly what the snow and ice lacks. In return, the southern empire is rewarded in the trade with oil and iron, resources that tropical forrests do not possess at all.
This is what real inter-national relationship should be. Resource on this planet is scarse. One empire can not be self-sufficient enough all by itself, it must always rely on another to simply survive. This hold true to all countries existing in the real world today. America, China, India, etc.