Ok, I looked at the game a bit. I do not know the level, though. I turned off the reserve spending you have over 60K now.
I traded the Psilons for Star Gates and got it for next to nothing. This should have been done long ago and the gates should be up.
Changed construction spending to have a smaller investment. Always put something in all fields after they get to advanced techs. Reduced Planetology after all you already have Adv VI or something. It had a large investment? Anyway got the two open fields with using all the research spending or nearly all set to those fields. Got the break through and now all but one done, the last field.
Put a spy on Darloks to see what they have. It turns out only two items so switch it to the other races we are at war with. After that I will go to non war races. I use 4.4% as the best amount for me to get spies.
Ships designs are not to my liking. Pegasus has 3 racks of 5 shot stingers. I prefer to only go up to Merc, unless I do not have them and then I will go to stingers, not beyond them though. The reason is I do not want to use them for anything but dithers. I will start with my best missile up to a stinger, but prefer Merc. ONE 5 shot rack only. Then best eng, then best armor (II). Next movement, then max ECM, then Max shields. If any room left add in specials. Repair is the most common.
I will have as many designs of this small missile ships as I need. Rarely up to 5, but one for each stack that I have to face, is ideal. I stationed one and only one at any planet that comes under attack. One of each ship design.
Spend money on Quayale to speed up the process of getting it online. This means shields and 20 missiles, if it can come under attack.
Excalibur has three specials I never use, Cloaks/Nullifier/Teleporter. This is not useful if they have Interdictors as the porters cannot be used or if they have porter ships on hand. I know the idea is to port bombers over and hit them first. I do not bomb planets out like that.
Well I will bomb them out in the very early part of the game to deny them a jump-start. I bomb them out with attackers that carry 1 bomb each or more if extra space. Late in the game I will use a few maulers instead of bombs.
Avenger is a bomber and I do not use them, except in a rare case and only early in the game.
Go to all planets and stop relocation. Switched to new missile ships at one or 2 only. Send ships at Orion back; let them fight over it for now. Sent the other stack home as well, it was over an empty planet. I do not want to add any planets right now. I want to get gates up and then massive numbers of new attackers.
Next turn put all on gates at max speed, except those without shields.
Design large ship:
Neutronium armor (not II), best eng (usually, not always), max move points to start, will back off if need be. Battle Scanner, HeF, Nullifier as I do not have Stabilizer, which I would prefer as it takes less space. Max comp, shields and then ECM. Now slap in, as many of my best beam as I can, not long range versions. Space left adds in Neutron bomb.
I prefer to have a multiple shooter such as Pulse Phasor, but it is not available. If they do not attack in three turns, they are doomed. Even if they do come sooner, it will probably not be an issue, but you could lose a planet.
Once I get the new ship into production, I will build them flat out as we have none now. These fleets will be able to take down their ships and I will hunt them down. I may bust planets since this map is sooooo big. I dislike playing on large or huge maps, as the game is boring, as you have to smash so many ships and planets.