The Civs 6
King
- Joined
- May 27, 2020
- Messages
- 782
I've sort of come to terms with a lot of the Civ 6 flaws. But there is one that just gets to me -
No matter what victory condition I am pursuing, or even if I am pursuing one at all, I seem to be winning diplomatic victories in every one of my games. Certainly before a cultural or a military victory. Usually over science victory as well.
Yes, I can turn it off. But the diplomatic victory is part of the game. There are civs built around winning one. And yes, I don't have to build statute of liberty. But guess what? I have to deny build it so I don't lose. I suppose on the plus side, diplo victory is one of the few pathways the AI actually has to success.
This can't happen in Civ 7. In my most recent game, I sat down to enjoy the third act of the game, and then bam the game is literally over. It was a fairly competitive game in all other respects, too.
There are too many competitions too early, unless winning one is given reduced victory points or no victory points. Competitions shouldn't just be production and money. the AI should more heavily prioritize competitions, or rather, they should realize that you have to optimize between all in commitment and not wasting any resources. I don't know how but I feel like I win too many diplomatic proposal votes. The AI is pretty predictable (double speed production of city center, almost every time). But also, for some reason, they don't seem to commit their diplomatic points for anything (except random ones like no amenities from a luxury).
I'm not going to complain about diplo victories big picture. I'm just tired of the vast majority of my games ending this way! No more UDV's
No matter what victory condition I am pursuing, or even if I am pursuing one at all, I seem to be winning diplomatic victories in every one of my games. Certainly before a cultural or a military victory. Usually over science victory as well.
Yes, I can turn it off. But the diplomatic victory is part of the game. There are civs built around winning one. And yes, I don't have to build statute of liberty. But guess what? I have to deny build it so I don't lose. I suppose on the plus side, diplo victory is one of the few pathways the AI actually has to success.
This can't happen in Civ 7. In my most recent game, I sat down to enjoy the third act of the game, and then bam the game is literally over. It was a fairly competitive game in all other respects, too.
There are too many competitions too early, unless winning one is given reduced victory points or no victory points. Competitions shouldn't just be production and money. the AI should more heavily prioritize competitions, or rather, they should realize that you have to optimize between all in commitment and not wasting any resources. I don't know how but I feel like I win too many diplomatic proposal votes. The AI is pretty predictable (double speed production of city center, almost every time). But also, for some reason, they don't seem to commit their diplomatic points for anything (except random ones like no amenities from a luxury).
I'm not going to complain about diplo victories big picture. I'm just tired of the vast majority of my games ending this way! No more UDV's