Whats in your Wallet ..aahhemm I mean city

lostmage2

Chieftain
Joined
Aug 23, 2005
Messages
6
So what do you build in your cities. I am a builder with alot of bad habits from civ2. I want everything.

Here recently I have been focusing on effecient game play to get higher up in levels Hoping one day to make sid a breeze.

Is there anything to build in every city?
 

Tigerclaw

Chieftain
Joined
Sep 9, 2003
Messages
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I tend to build the happiness buildings first, then any building that boosts culture: I like to grab as much territory with borders as possible (particularly with the AI's annoying habit of sending thousands of settlers out to claim ANY unsettled land, be it a huge wilderness or a single unclaimed square...). I then build a factory (assuming I'm that far) and crank out units, occasionally interrupting to insert the odd remaining improvement...
 

sweeneygov

Chieftain
Joined
Aug 23, 2005
Messages
57
Yeah, if you've got the cash then building happiness and science buildings comes first: temples, libraries.

If cash is short them marketplaces and courthouses followed by libraries on temples. Depends on what your luxury, science and tax rate is i guess.
 

gunkulator

Emperor
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May 30, 2003
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The best way to claim land is with 30 shield settlers, not 60 shield temples. My advice for Civ2 players is to avoid most buildings early on.

Your build needs change throughout the game. After the first couple exploring warriors are built:

Granaries in cities that will be producing settlers, followed by settlers.
Barracks and then units in high shield cities.
Workers in low shield cities or in cities where population is causing unhappiness.
Curraghs/galleys in coastal cities.

After the initial land grab, I want to go get some missing resources or wonders from my neighbors so that means units, units and more units.

Once I've made peace and extorted a few techs, it's time for libraries, marketplaces and some courthouses. Aquaducts are usually next.
 

k-a-bob

Waiting patiently.......
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Feb 25, 2005
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lostmage2 said:
Is there anything to build in every city?

I say no.
I would put lib/univ really only in my core cities (unless I am scientific, then I go out a little more - since they are cheap) or where they would be useful.

If I don't have enough lux around, I might build some temples, but not everywhere, only if the town might be under cultural pressure. I don't ever seem to build cathedrals anymore either.
I put barracks in high production cities to crank out military, and I have one granary in my empire usually.

Markets and banks go in core cities too, since they are not corrupt, and markets are great for happiness if you can get 4+ luxuries. And harbors only go in cities that I want to grow.

This coming from a former builder who did the same thing - I built everything everywhere. I found I had no money due to all the support costs.
 

Pentium

Digital Matter
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First: Settlers in core, workers elsewhere.

Then: Lib -> Aqueduct -> Market in core, Court outside -> Uni -> Temples, Cathedrals, Markets&Courts where I still don't have them.

Units, you'll say? None. :D
 

Tone

Deity
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Pentium said:
Units, you'll say? None. :D
You're taking this no military thing far too seriously, Pentium. :) I'm almost tempted to give it a go!

In respect to the thread, I don't tend to always build the same thing in every game as it depends what I'm going to try and do. If I'm warring, rax are a priority to get those early units out. In more peaceful games it depends upon whether I see myself buying techs or researching myself. Self research => no banks (markets when happiness issues arise). Buying techs => no libs/unis (except if scientific for culture purposes). I guess I have no hard rules but I try to build for a purpose; not just because it's there to be built.
 

Heroes

Heroes of Might and Magic
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Maybe courthouse (and after knowing communism, police station) is good for every city. At high levels, corruption is so rampant that the number of "core" cities is really very low. To get as many shields as possible, it's always useful to have courthouse. In C3C, there is a upper limit of corruption for each city: default 90%, each anti-corruption improvement (courthouse and police station) reduce it by 10%. So any "rubbish" city with a courthouse can actually use 20% commerce and shields, which often turns it into a useful building city.
 

Heroes

Heroes of Might and Magic
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And even for core cities, courthouse should be built ASAP, because it increases shield production and reduces turns needed to build other improvements.
 

namliaM

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I have understood this to not be true...

The corruption can actually be 125% but capped at 95 or 90...
A courthouse will reduce the 125 not the capped rate... So building/rushing a court there is not really helping anything. Unless offcourse you go Commy in the end.

Or am I mistaken?
 

Tone

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@namliaM: that is one of the differences between vanilla and conquests if I've understood the War Acadamy articles correctly. In C3C, courts decrease the maximum corruption limit (to quote Alexman) and so it will reduce the 90% figure. BTW don't forget that WLTKD reduces waste which is when a market can become so valuable. However I tend not to bother with courts in highly corrupt towns. I just flood them and employ specialists. Much cheaper and much quicker. :)
 

Choffy

One more turn
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May 26, 2004
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In Civ2, first thing to build was temple. Now, with luxuries, you don't need them.


During expansion phase, you just need 2 to 4 granaries, then settlers and workers.
Then, in core cities, I build marketplace, then barracks then units
For 30% to 60% corrupted cities I build barracks and units.
In corrupted cities, I build additional workers, curraghs, catapults...
 

RandomInsanity

Warlord
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Apr 23, 2005
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162
1. any sheild producing or corruption lowering (if needed) buildings.
2. any growth related buildings (aquaducts, harbours if needed, etc)
3. science related buildings
4. happiness related buildings
 

Pentium

Digital Matter
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I don't like specialist farms. I rather build a Lib, Court and maybe even Uni in a city instead of having 3 scientists.
 

Desertsnow

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Settlers, settlers, settlers. Then a temple or three (or more if I'm religious), then a few libraries. Temples usually from the frontier inward and libraries from the core outward. Walls in my more vulnerable cities. Workers after I've expanded a bit, or earlier if I'm not industrious. Universities when they come online. Lots of courthouses. Granaries earlyish if I don't have Pyramids. Defense before offense. Favorite Wonders: Pyramids, Colossus, Oracle, Great Library, Lighthouse, Leo's, Newton, Suffrage, Hoover.
 

Heroes

Heroes of Might and Magic
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Desertsnow said:
Settlers, settlers, settlers. Then a temple or three (or more if I'm religious), then a few libraries. Temples usually from the frontier inward and libraries from the core outward. Walls in my more vulnerable cities. Workers after I've expanded a bit, or earlier if I'm not industrious. Universities when they come online. Lots of courthouses. Granaries earlyish if I don't have Pyramids. Defense before offense. Favorite Wonders: Pyramids, Colossus, Oracle, Great Library, Lighthouse, Leo's, Newton, Suffrage, Hoover.

Man, if pyramids, colossus, oracle, or any ancient wonder other than GL is in your list of favorit wonders, that just means you still have chance to bulild them, and probably you can try to play a higher level :D
 

Heroes

Heroes of Might and Magic
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Pentium said:
I don't like specialist farms. I rather build a Lib, Court and maybe even Uni in a city instead of having 3 scientists.

What do you mean? If you are not scientific, a university will cost 200 turns to build, is it better than 3 scientists?
 

Desertsnow

πr²
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lfyuan said:
Man, if pyramids, colossus, oracle, or any ancient wonder other than GL is in your list of favorit wonders, that just means you still have chance to bulild them, and probably you can try to play a higher level :D

Yeah, I'm considering moving up to Monarch and actually playing it out.
I can do without the Colossus or Oracle if I have to, but I'm kind of addicted to the Pyramids. :egypt:
 
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