What's so good about Democracy?

Kudos said:
I see. So what government do you guys use? I would guess it's mostly Republic? But Communism and Fascism certainly have their benefits (although I'm not all certain as to when they are most beneficial)? What about Monarchy, or *shiver* Feudalism?

Yep, shiver away. I use Feudalism. In fact, it is often my one and only government change.

There is one and only one reason to use Feudalism, for the unit support when you have many cities of size 6 or lower and a big military. This is true for my games and compared to Monarchy the difference is usually 100 GPT or more in my games (on Emperor, large map). I used to like the Republic as much as the next guy back when I built OCP but since I changed to xoox, I simply cannot afford it most of the time.
 
mastertyguy said:
NEVER use communism. Let the AI use it. They are stupid. This is the best way to have them falling down the tech tree, and you gaining power.

You are referring to Vanilla/PtW, I hope.

For C3C, Communism is a valid choice. Fascism is for the AI.

Demo is almost pointless. Used it in 20k games (since here, you will head for Free Artistry anyway), and in GLib capture games (since you will be in Monarchy often here, and learn Demo from the GLib).
In a regular game, I will stick to Republic. Unless I need to fight a long, ugly war and aim for domination (commie).
 
I believe democracy has its uses. It's not for every game, but there are situations where it's desirable.
 
If I am a religious civ I switch to democracy, but if i don't i rarely use democracy. It comes to late and the time during anarchy is way to long without a religious civ.
 
I'm with Rambuchan. I rarely use Democracy; but with a religious Civ, I get there maybe 20% of the time and maybe 10% without.

With a religious Civ, I find it can be better than republic if I can trade for the 2 techs and I've just gotten the railroad ability. The ability to get those railroads, and connect all cities by rail, I find to be huge. I rest much better when those cities are connected ....

With a non-religious civ, I would use it only in cases where I was on Monarchy or Feudalism when I got the tech. Again, I would use it only if I can trade for it.

However, these factors occur only when I am playing 'down' a level, like a game of the month. On higher levels, its rare I can easily trade for the techs.

I almost always use Communism when I get a large empire. One great aspect of communism is that it makes less corruption in captured cities, making it possible to build courthosues, temples, or libraries, so that I can get culture where I need it.

Breunor
 
yep for short:

Monarchy: Only for Always war games or people who are agressive but actually suck at warmongering (losing too many units, not being able to make peace when they want to) :)

Communism: supposedly usefull in specific cases, i do not really know when, and i think these cases are limmited to midium sized empires.

Republic: everything else. :p
 
lately I always go despo --> monarchy --> commie

I am a warmonger so this heavily influences my choices

I haven't used democracy in a while mainly because of the atrocious WW
 
I have been a democracy player ever since the days of Civ1. It is quite simply unbeatable.

Higher commerce, less corruption = more $$$ to pay for troops and improvements. Yes, you even end up with more $$$/turn than with Republic's small free military support.

Workers work harder, therefore all your railroads, irrigation, roads, etc and pollution cleaning are done way faster! Which means even more $$$$ and production!

Yes, you need factories, courthouses, police stations, temples, collosseums AND cathedrals for the happiness, markets, banks, stock exchanges and power plants. And yet with all these improvements to pay for, you make even MORE money! Just imagine how richer you can be if you manage to build Adam Smith's in addition.

With a stable democracy (and yes, it's even stable through all but the hardest wars), you can out-research, out-produce and out-rich (ok that's not a verb) all except the largest communist empires that a human player can produce.

It's just the best.
 
I think the worker bonus and propaganda immunity 'can' be useful, especially in MP games where you could be more inclined to do overexhaustive forestry operations or be exposed to propaganda attempts more.
 
Communism is fine in C3C -- with a large enough army, you come out ahead of Republic provided you've prepared properly. It's only in PTW/vanilla that it's the fast track to doom and destruction.

Renata
 
whats the difference between commie in vanilla/ptw and commie in conquests?

I use commi often. pop-rush is not an issue , at least i can rush in newly conquered cities without gold
 
soloiscool said:
whats the difference between commie in vanilla/ptw and commie in conquests?

much lower corruption in conquests.

this also has much to do with why i never use democracy in conquests. even with the 2-turn anarchy of a religious civ i find it painful to revolt into democracy at a time when communism seems to be right around the corner. but keep in mind my playstyle is warlike in the late game. i love domination victories and big maps so im going to go communist almost no matter what.
 
soloiscool said:
whats the difference between commie in vanilla/ptw and commie in conquests?

I use commi often. pop-rush is not an issue , at least i can rush in newly conquered cities without gold

See, and that's why I don't like commie, because I'd rather not deal with the unhappiness from whipping, and by the time I can switch to commie, goldrushing is not a problem.

The communal corruption is a problem for me too. I like the idea of my outer cities being more productive, but don't like my core not being as productive.
 
On [ptw] Regent or Monarch I always go for democracy. I love the low corruption and turbo workers. The "useless" techs I trade to the AI for techs or GPT. However, you might not be able to beat the AI to Printing press or Democracy on higher levels.
 
Good points. A couple of you mentioned Feudalism and how you....use it? Or something?

Explain yourselves!
 
Turner_727 said:
The communal corruption is a problem for me too. I like the idea of my outer cities being more productive, but don't like my core not being as productive.
You should really try a C3C commie game. With a medium-sized empire (~3-4x OCN; SPHQ built), CH, PS, and WltKD (the later is the really crucial thing, it largely increases the power of the second corruption reducer), you will have an empire without any substantial waste. Use a Taxman if there's any left in cities before the get a PS up.
 
Turner_727 said:
See, and that's why I don't like commie, because I'd rather not deal with the unhappiness from whipping, and by the time I can switch to commie, goldrushing is not a problem.

The communal corruption is a problem for me too. I like the idea of my outer cities being more productive, but don't like my core not being as productive.

by the time when i can switch to communism i dont need to rush because i have factories and railroads everywhere and can build almost any unit in 2-7 turns. thats enough for me. i only need to rush in newly conquered cities because there i need culture or a rax.

i also build many cities and have only 2 tiles between them. if i use republik i get lower gpt as i do in communism. and democracy sucks because of the high ww and the high upkeep cost if u have many units .
 
Welcome to CFC soloiscool and cheesejoff! :)

I have used Democracy in games when I have a small empire and aim for a peaceful win, viz <5CC Culture or Space, so that my Unit Support will not be so bad.
 
In C3C, Communism is useful for conquering and keeping AI cities. You can whip the natives away, build the city back up with your people and then enjoy an already developed productive city. Still, I don't bother changing unless religious.
 
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