sneaky
Prince
- Joined
- Nov 3, 2005
- Messages
- 540
The choices:
Babylonian: Bowman (Archer with +50% vs Melee)
Byzantine: Cataphract (Knight, +2 strength, not immune to first strike)
Dutch: East Indiaman (Galleon, +2 strength, +1 cargo, can enter enemy territory)
Ethiopian: Oromo Warrior (Musketman, First Strike and Drill I & II, immune to First Strikes)
Holy Roman Empire: Landsknecht (Pikeman, +100% vs. melee)
Khmer: Ballista Elephant (War Elephant, special ability: will automatically target defending mounted units first if outside of city walls)
Mayan: Holkan (Spearman, immune to First Strike, can be built without copper or iron)
Native American: Dog Soldier (Axeman, -1 strength, +100% vs. melee, can be built without copper or iron)
Protuguese: Carrack (Caravel, +1 cargo, can carry military units, can explore rival territory)
Sumerian: Vulture (Axeman, +1 strength but suffers a 25% reduction against melee units)
Babylonian: Bowman (Archer with +50% vs Melee)
Byzantine: Cataphract (Knight, +2 strength, not immune to first strike)
Dutch: East Indiaman (Galleon, +2 strength, +1 cargo, can enter enemy territory)
Ethiopian: Oromo Warrior (Musketman, First Strike and Drill I & II, immune to First Strikes)
Holy Roman Empire: Landsknecht (Pikeman, +100% vs. melee)
Khmer: Ballista Elephant (War Elephant, special ability: will automatically target defending mounted units first if outside of city walls)
Mayan: Holkan (Spearman, immune to First Strike, can be built without copper or iron)
Native American: Dog Soldier (Axeman, -1 strength, +100% vs. melee, can be built without copper or iron)
Protuguese: Carrack (Caravel, +1 cargo, can carry military units, can explore rival territory)
Sumerian: Vulture (Axeman, +1 strength but suffers a 25% reduction against melee units)