• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

What's the best unit for countering gunships

obscurereferenc

Chieftain
Joined
Aug 26, 2005
Messages
67
Hi,
I have modern tanks, mobile sams, mech inf, but none of them can seem to shoot down enemy gunships. The best they can do is survive an attack from them.
Any suggestions about how to stop those pesky gunships?
thanks!
 
Why can't your SAM's shoot down gunships? :confused: Just make sure you have two for every enemy gunship, that's all.
 
Mech inf should handle them just fine... Mobile artiliery should be nice too...
 
Sams should do great against gunships. As a poster said earlier, be sure to have more than one for each gunship you face.
 
Mech inf should handle them just fine... Mobile artiliery should be nice too...

you dont know what gunships do obviously : gunship eat armored units, therefore tanks, modern armor, mech inf and mobile artillery will lose to them.

The answer is simple. Bomber to weaken them then use any units to finish them. Gunships are the best unit in the game basicly.
 
Mech inf are gunpowder units, not armour. Not sure about mobile artillery, I'm guessing they are siege weapnons though.

The only armour units are tanks, modern armour and panzers.
 
Are Mech. Infantry considered "armored"?

If so, SAMs should do it, especially well promoted ones. I don't war in the late modern era alot admittedly, but there's aways :nuke: too!. Or just regular missiles.

As other posters said (and I only learned about a month ago), air superiority in the form of fighters/bombers causes ridiculous damage when used properly. Unless maybe you're using those blimps.
 
I don't think so.
I think it's like the way horse archers and camel riders only belong to the mounted category and not to archers.
Mech. infantry is still infantry (gunpower units) transported in bradleys.
 
That's what I thought anyway.

What IS weird is that cavalry, cannons, frigates ships of the line, etc. count as gunpowder vs. walls and castles, but I think that applies to any post-gunpowder tech unit.
 
you dont know what gunships do obviously : gunship eat armored units, therefore tanks, modern armor, mech inf and mobile artillery will lose to them.

The answer is simple. Bomber to weaken them then use any units to finish them. Gunships are the best unit in the game basicly.

I'm not sure if you talking about real life or in game. Mech infantry in the game have a sizeable advantage against gunships; they're gunpowder units so gunships don't get their +100% bonus vs. armor bonus. Mobile artillery don't count as armor either, although it doesn't make any sense at all to me that they have an advantage vs. helicopters when tanks don't. Oh well.
 
That's what I thought anyway.

What IS weird is that cavalry, cannons, frigates ships of the line, etc. count as gunpowder vs. walls and castles, but I think that applies to any post-gunpowder tech unit.

Show me a version of one of those units that did not make use of gunpowder in history :lol:.

Whats stupider is that ANY of these units can consistently ignore walls. Civil war class cannon's couldn't just blast through stone like that! It took time!

And how, pray tell, does cavalry ignore them? Can the horses jump........REALLY high :eek::rolleyes:? It's probably the single easiest thing in the game to fix. It's not accurate, and it's not good for balance reasons to make walls obsolete. There aren't too many rifles TODAY that can fire through a foot of stone. Colonial redcoats doing it is comical, in a bad way. (keep in mind, I say all this as the person typically on the offensive)
 
Well what's weirder is that caravels are clearly firing cannons at other ships hundreds of years before you discover gunpowder and steel ;)

At least they changed cavalry to require rifling in BtS, not good for my old strategy though :(
 
Hi,
I have modern tanks, mobile sams, mech inf, but none of them can seem to shoot down enemy gunships. The best they can do is survive an attack from them.
Any suggestions about how to stop those pesky gunships?
thanks!

You say you have Mobile Sams! They should eat helicopters for beakfast.
Highly promoted helicopters can be softened first by your Mobile Artillary/Bombers/Jet Fighters.
 
Well what's weirder is that caravels are clearly firing cannons at other ships hundreds of years before you discover gunpowder and steel ;)
Maybe because RL caravels used bronze cannons ?..... ;)

P.S I understand that is stupid to portrait a unit using cannons and then act like it didn't had them... but as Portuguese I simply can't stand Firaxis idea that caravels were the aquatic version of scouts. But they think that galleons were transport ships and that carracks were a Portuguese exclusive :wallbash: ...
 
Maybe because RL caravels used bronze cannons ?..... ;)

P.S I understand that is stupid to portrait a unit using cannons and then act like it didn't had them... but as Portuguese I simply can't stand Firaxis idea that caravels were the aquatic version of scouts. But they think that galleons were transport ships and that carracks were a Portuguese exclusive :wallbash: ...

I don't see why it's necessary for non portuguese caravels to be unable to carry settlers/military. What balance issues existed with THAT?!.

I'm somewhat ignorant of this period historically, but it seems to me that if ships could be made to carry people over oceans, they could carry more than only spies, missionaries, explorers, or great people!

The portuguese must have had some sort of naval specialty (or made some or all of their ships better than average in that time period). Care to enlighten us? I'd like something to complain about other than historic rifles firing through impossible barriers magically.

PS: even if they have bronze cannons...exactly how are they firing them without gunpowder?
 
We invented the caravels and for a long while we were the only ones to have them... and we also were the first ones to put cannons in ocean going vessels ( in the time of João II ).

In fact , most of the first Portuguese actions in the Indian Ocean were made with basis in caravels ( only later the Naus ( the thing that firaxis called carracks :wallbash: Carracks were a general half cargo half war ship that was common in all europe during the XVI... a Nau was the portuguese refined model ) and the Galleons ( that were warships in genesis... only later the spaniards decided to make high cargo galleons for their silver routes ) entered in play ). The high point of the use of caravels in sea fight was in 1503-04 in Cochim were Duarte Pacheco, with a force of roughly 150 portuguese ( the fattened crew of 4 caravels... normally every caravel had 20-30 crew elements ) and a number between 300 and 1000 Cochim inhabitants defended victouriously against a force of Calicut ( a state that had bad relations with the Portuguese since they arrived there ) that had a 1 per 50 superiority in number of soldiers and 1 per 80 on ships :eek: ....

I think that Firaxis wanted a class of scout ships to make the Intercontinental contact possible ,but without possibility of warfare. They decided to it caravel... a bad choice IMHO. And about the Portuguese UU... or they put it earlier in the tech tree ( Compass? ) or give them bombarding ability ( as caravels, Carracks and Naus certainly had in RL ... I remember a story were 2 Portuguese caravels with cannons ( some of the first ever made ) captured 40 + spanish caravels without cannons ( that were trying to expel the portuguese from their African Feitorias ) just by bombarding them) ... The game carracks are both useless in warfare and a complete (bad) Fiction in RL terms....

P.S. Sorry for the long rant, but I have a naval historian friend , and he loves the Portuguese naval history of that time ( I do too but he is far worse than me... ). As he offered me a brief history of the Portuguese Naval warfare ( with 6 volumes so far and only covers 500 years :eek: ) I decided to give it some use :p
 
Hi,
I have modern tanks, mobile sams, mech inf, but none of them can seem to shoot down enemy gunships. The best they can do is survive an attack from them.
Any suggestions about how to stop those pesky gunships?
thanks!

Longbows and Cavalry always seem to kick the hell out of my gunships.
 
Longbows and Cavalry always seem to kick the hell out of my gunships.

:lol:

Seriously though, anything from industrialism on other than tanks should be able to handle them. Were they changed in BTS? I thought they were only 24 strength. This means that when attacked, they have exactly the same strength as a marine, and are no match at all for mech infantry. Hell, promoted SAMS or even just some regular well-promoted infantry can probably do it.
 
:lol:

Seriously though, anything from industrialism on other than tanks should be able to handle them. Were they changed in BTS? I thought they were only 24 strength. This means that when attacked, they have exactly the same strength as a marine, and are no match at all for mech infantry. Hell, promoted SAMS or even just some regular well-promoted infantry can probably do it.

Absolutely correct but for one thing... withdrawal! In game Gunships are the modern equivalent of horse archers. Fast hit and run units that used on the offensive can take on stronger units and still live. A massed attack of withdrawal troops means those uber strong best defenders like SAMs and Mobile SAMs piece by piece get their health depleted until they are no longer a match for the successive waves of withdrawing troops...

In one of my early SP BTS games I discovered to my horror that the AI now appears to know how to use withdrawing troops as they should be... A different era but same principle. I had of sizable stack of janisseries and trebuchet invading the lands of a technologically backward smaller civ expecting an easy conquest of a least one or two border cities. Only to find an the entire stack eliminated in one turn by a massed attack of horse archers.. Even though jans have an effective strength slightly less than twice that of a horse archer about the same as pikeman. And of course as the enemy HAs started winning fights instead of withdrawing, my trebs got flanked as well. :sad:

Morale of the story.. Massed attacks of withdrawing troops is seriously bad news for the defender. Your best hope of surviving is huge numbers of counter units and dumb luck.
 
Back
Top Bottom