What's the max amount of vassals you can have?

Cristoval

Warlord
Joined
Apr 11, 2006
Messages
257
I want to have alot of economically stable vassals so that I can create my own bloc, and run mercantilism so as to impair other empires from money, and trade.

But, I remember I ran into this, in a past game.

Spoiler :


I'm already friendly with him, he had 3 cities, and I shared a border with him.

Could that be a glitch or could that be the limit? I think I had 5 vassals at the time.
 
Hi Cristoval,

I don't think there is a limit, and even then , it must be higher (since you need 6 vassals to win a regular conquest game on a standard map).

Maybe it's your power which is the problem, or rather the power of your team (you + your vassals). I'd say (if no code reader comes to help you) improve your power?

disclaimer: I assume the mod doesn't change rules, just a "flavor" mod.

Cheers,
Raskolnikov

edit: also I don't think they can be peacefully vassalized while at war with a third party.
edit2: they can ask you to become their master while at war though, but you need to be stronger than the guy who is beating them iirc.
 
The vassal limit is the number of enemies in the game, which, unless you have unchecked conquest victory, will win you the game once you get that many vassals.

I think what you are witnessing there is the bug where your diplo is listed ( as friendly ) is not the real diplo when you count what the Ai thinks of each of your vassals. He's probably not really friendly, it just says he is.
 
There is no limit. A while back I was declared on by 17 Civs. I however had about 150 ICBMs and no one had SDI. So I nuked everyone into submission. The next turn without any cities being lost all except Rags and Saladin capitulated. 2 turns later after losing 1 city each both of them capitulated making me win conquest with 17 Vassals.
And I was gonna go for Culture that game but my bad diplo skills changed that quickly.
 
It must be a typo (culture for conquest or something)! :D

No no not a typo. I was never gonna declare on anyone that game. But I have horrendous diplo skills always have. By the Modern era everyone had me as there worst enemies and were furious. So for several turns my 4 biggest production cities were making ICBMs for the inevitable time someone would declare so I'd not get trounced. I stopped building them when I reached 150. Each city took 1- 3 turns to make an ICBM. 3 turns later everyone declared. A bit more than the 3 or 4 I thought would. So my plan to go for culture was thrown out the window.
 
No no not a typo. I was never gonna declare on anyone that game. But I have horrendous diplo skills always have. By the Modern era everyone had me as there worst enemies and were furious. So for several turns my 4 biggest production cities were making ICBMs for the inevitable time someone would declare so I'd not get trounced. I stopped building them when I reached 150. Each city took 1- 3 turns to make an ICBM. 3 turns later everyone declared. A bit more than the 3 or 4 I thought would. So my plan to go for culture was thrown out the window.

A-W-E-S-O-M-E:goodjob:
 
The vassal limit is the number of enemies in the game, which, unless you have unchecked conquest victory, will win you the game once you get that many vassals.

I think what you are witnessing there is the bug where your diplo is listed ( as friendly ) is not the real diplo when you count what the Ai thinks of each of your vassals. He's probably not really friendly, it just says he is.

I've vassalized 17 Civs on a large map, and it works. Makes conquest victory easier than taking every . . .single . . .city.

I hate that diplo bug. Once you take a vassal, you can pretty much forget about diplo. It takes a lot of work to even get an idea where you stand. Your "Pleased" AI might easily really be Annoyed with you.
 
@Ataxerxes: one thing that helps is forcing your vassals to have the same diplo settings than you:

-> force them to trade with the same AI(s) than you (and only these)
-> make them switch in your civics (which are supposed to be the favorite civic of some other AI you want to befriend)

the problem of "team diplo" stands but it lessens the unexpected dows somewhat (by increasing AI-Ai relations) :)
 
@Ataxerxes: one thing that helps is forcing your vassals to have the same diplo settings than you:

-> force them to trade with the same AI(s) than you (and only these)
-> make them switch in your civics (which are supposed to be the favorite civic of some other AI you want to befriend)

the problem of "team diplo" stands but it lessens the unexpected dows somewhat (by increasing AI-Ai relations) :)

Actually, I find that giving them a few missionaries and getting them into my religion is a big help. I do try to minimize the damage, but I admit I hadn't thought of the civics switch but that doesn't help much. I'm usually in civics that are best for me (maybe not diplo mastery) and I find the vassal says sure and then switches back. Problem is, I'm usually at the cutting edge of Friendly and Pleased.
 
Yeah, I didn't know the AI could still hate me at friendly because of vassals that's helpful to know. As long as I'm able to have as many vassals as I want it's cool. I just wonder if the AI declares wars on the player because of the vassal alone. Like if the AI is furious with my vassals then he is furious towards me? I thought I just get -1 penalty.
 
I guess he hates someone of your vassals
 
I guess he hates someone of your vassals

That would be it. The attitude shown doesn't include all of the modifiers (unless you have that option checked in the BUG option screen - and I only know for sure the hidden modifiers option is in BAT).
 
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