Boris Gudenuf
Deity
It's like it's made by a dev team who've never played a Civ game before.
More like they had Heard of Civ Games, but never actually seen one before. . .
Civ VI has as many good ideas in it as any game in the Franchise, but the implementation of those ideas is even worse than Test of Time, which was my previous model of a Bad Civ Game. It is painfully obvious that none of the various systems were tested as to their interaction with each other, and so we have:
Production that doesn't scale with Unit Cost
Unit Strengths/Effectiveness that don't match their supposed purpose (Looking at You, Anti-Cav!)
Buildings, Wonders, Units, and other 'items' that cost more in time, Gold or Production than they are worth in any realistic gaming strategy.
A Diplomatic System that still feeling like an added Attachment to the game, neither integrated nor sensible
A Religious System based entirely on Conflict - and not, therefore, particularly relevant to many actual religions.
Uniques for Civs that are based on terrain conditions that the game does not always provide for that Civ - like, having to re-start Nubia 6 times to get any Desert in the Capital City's starting radius.
Major Historical Turning Points like the Renaissance, Enlightenment Era, or Industrial Revolution that pass by in the game as mere titles on the screen and no visible effect on game play other than new units and Wonders to compete for.
And so on and on. And on and on. The saddest thing is that many of these have been badly implemented systems since the game first came out, and they remain just as badly implemented now, only with layers of new, equally badly implemented systems on top of them.
Civ VI is the first Civ game of any kind that I have deleted from my computer, stopped playing, and gone back to playing a previous rendition of the game out of sheer boredom and disgust. I keep hoping that some combination of Mods and Patches will make the game playable and enjoyable . . .