I liked it personally. It was only like 10-15 turns. I dont mind clicking through that. Plus, I didn't just click next though it, I continued playing through the 'drama' of Earth each of those turns. Back then you were always at war with the world at that point. I always have been more drawn to the narrative in my games than the getting my win. I think the exciting part here though in that space race victory design is not knowing where your opponent is at exactly. That makes it scary. Lately in civ there is always some way to track where your opponent is and your comparison. I think this info should be hidden behind espionage. As stealth_nsk says, it's just different for different players, some like the number crunchy direct route to victory side of civ, some the simple drama of it, and everything in between. We all fall in there somewhere.
I didn't mind it. Sure, it was a little of the click click click, but there were a few caveats
1. If someone else launched first, you could add your extra thruster or whatever and beat them there still
2. There was also the system where if you captured their capital, their shuttle would crash. So you still had a way to "stop" someone else if needed. Definitely remember more than once getting a Nuke and patatroopers ready to capture an AI capital if they launched.