stealth_nsk
Deity
In my opinion, Civ6 is a micromanagement hell. To play effectively, you need to toss around a lot of things, from citizens to policy cards. And it doesn't have any strategic choice involved - you just either spend time or this or not.
Civ7 did a great work on removing micromanagement from many aspects (although they added resource juggling). Not all choices introduced are interesting, but I expect a lot of improvements on how yields are generated and used to make choices better. The core mechanics of Civ7, IMHO, are better designed for strategic choices.
Civ7 did a great work on removing micromanagement from many aspects (although they added resource juggling). Not all choices introduced are interesting, but I expect a lot of improvements on how yields are generated and used to make choices better. The core mechanics of Civ7, IMHO, are better designed for strategic choices.
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