This is one of the biggest nonsenses I have read in all these discussions. You as one of the civers, who are having fun with Civ 7, can not lose the game you are enjoying, because you have that game you are enjoying. Do you really think Firaxis will take the licence away from you to play the Civ 7 you have paid for?And that makes you happy, right? Enjoy it, because those who are having fun with Civ 7 might lose the game they're enjoying.
Nice!
If the game is changed beyond all recognition to suit players who don't want to play any version of the current game?Do you really think Firaxis will take the licence away from you to play the Civ 7 you have paid for?![]()
Just think of it as Civ 7 changing its culture. Gotta adapt when a crisis hits.If the game is changed beyond all recognition to suit players who don't want to play any version of the current game?
Yes. By definition, yes.
More than a few critics say that the game is a colossal failure. Some even say devs should lose their jobs. That this game should be shelved and a new one put out ASAP. Or that this game should be radically changed to attract back the players that it has lost.
All of these are real opinions. None of them are misrepresented. No one person says all of the things listed. But they are all real opinions that have been said that would lead to the outcome you're scoffing at.
Should the critics adapt?Just think of it as Civ 7 changing its culture. Gotta adapt when a crisis hits.
I assume that when the game receives more polish and content, civ switching won't stop as many as 35% of people from playing or enjoying the game. Which means, civ switching wasn't an issue in the first place. Which brings us to the list of issues I provided in my comment.
It also depends on what we refer to in the context of civ switching. If we're talking strictly about the concept of changing civs between eras, that's one thing. If we're talking about everything related to its implementation in Civ 7 (the UI during the switching, the pool of civs to choose from), it's a different thing. I thought the survey posted in this thread referred to the concept, not implementation nuances, and comment accordingly.
Exactly, you have no right because you haven't played the game and don't have the knowledge to constructively criticize it. You're so full of yourself that you took these words as a personal attack. However, I've read your posts on this forum, and all you do is throw mud at the game. I repeat: there are people who are enjoying it and don't want to see people like you trashing it for no reason.
And that makes you happy, right? Enjoy it, because those who are having fun with Civ 7 might lose the game they're enjoying.
Nice!
The thread is titled “Exactly, you have no right because you haven't played the game and don't have the knowledge to constructively criticize it. You're so full of yourself that you took these words as a personal attack. However, I've read your posts on this forum, and all you do is throw mud at the game. I repeat: there are people who are enjoying it and don't want to see people like you trashing it for no reason.
The poll figures show a split. Yes, those absolutely loathing switching have the relative majority, but the picture shifts, if you group the two top and the two bottom options (ATM, 80:79). Of course, still a split and it is its own sign that even on a place like Civfanatics a considerable amount of people don't appreciate civ switching to put it mildly. However, a split means that there are still both sides. Lovers and Haters...and even some people in between (where I group in myself, with a negative leaning - in short: didn't need it, didn't like in in its current form while not stopping me from playing, but could in theory be a benefit, if changed and corrected to something new/better with a huge effort...which very likely won't happen). I don't agree with Porry that only owners are allowed to critizise, but in my perception there is also the tendency for some people disliking civ switching having troubles accepting the other position (not personally accusing you of that, to make that clearBtw poll results do sort of put shame to your rant
Well said , it was aimed at Potty , another example would be say pineapple on pizza .The poll figures show a split. Yes, those absolutely loathing switching have the relative majority, but the picture shifts, if you group the two top and the two bottom options (ATM, 80:79). Of course, still a split and it is its own sign that even on a place like Civfanatics a considerable amount of people don't appreciate civ switching to put it mildly. However, a split means that there are still both sides. Lovers and Haters...and even some people in between (where I group in myself, with a negative leaning - in short: didn't need it, didn't like in in its current form while not stopping me from playing, but could in theory be a benefit, if changed and corrected to something new/better with a huge effort...which very likely won't happen). I don't agree with Porry that only owners are allowed to critizise, but in my perception there is also the tendency for some people disliking civ switching having troubles accepting the other position (not personally accusing you of that, to make that clear). Ideally all the discussion wouldn't got that heated again and again, but that's probably a lot to ask for being in the internet in a fan community and in regard to such a divisive topic
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At least those extreme "switches" could survive in a "bizarre-option" to play Civ 7.Paradox are great about offering players the option (via Steam) to roll back to earlier versions. Right now in Europa Universalis IV I can pick between 25-30 previous versions to roll my installed game back to via Steam betas.
I wonder if Firaxis could offer something similar or how difficult that is to support. If Firaxis does go on to radically alter Civ VII that might be a decent way forward that maintains options for fans of each version.
Comment of the century this needs to enter CivFanatics Hall of FameJust think of it as Civ 7 changing its culture. Gotta adapt when a crisis hits.
This sounds more like an argument for age transitions rather than civ-switching per se, something that this thread specifically asked to keep separate. Although I must say, there are some aspects where the two are tightly intertwined and it's hard to discuss one without the other.Civ switching is awesome because it provides more competition and changes the game play from the way the game play that it used to have before. This allows players to have more competition per game with the AI. Since there are 3 major eras, there are 3 opportunities to compete. Another good part I see in this is that there are different aspects per era that one can compete, it's not always a wonder game like it is in the beginning ancient era. The goals change as eras pass, and AIs are up for the competition. Since its a world where we're being dominated by the AI, the AI is the key competitor since it stays on the game depending on the difficulty level.
I don't play the game anymore and have went back to Civ 6, mainly because of civ switching.
One of the problems is that I never found that civs not having uniques every era was some kind of problem. I felt it was interesting that for example as France you knew that most of your kit came on midgame, but it was a reward ahead. Some civs had power spikes and some were more evenly spread.
Gone is also situations where you defend your backwards medieval realm against an empire already in industrial era. I think having too much balance was a mistake.
Redcoats do not feel special if each civ has their own redcoats facing them.
The change itself feels for me too heavy handed or clumsy, like you are put to this loading screen like you were loading a save or mod, not very smooth.
It doesnt also feel organic and has the same problem Humankind had, like how your neighbour turns from Japan to India. Unless actual India conquers your neighbor, like it could happen in previous versions.
I think design failed in the part how it doesnt keep enough remains of a previous civ but is an abrupt total makeover.
Another big problem in Civ 7 has been the bloated bonus system, where you get bonus abilities from many many sources, from abilities and mementos to unique civics and unique bonus luxury resources. With civ switch you need to memorize another batch of bonuses witch is not easy for me.
Added to this is how you might now have Napoleon leading Japanese, which makes it more confusing.
Another thing civ switching takes away imho is the strategy discussion and people having their "main" civs. People can discuss Civ 6 and how they love to play a Poland run or how they like Maori playstyle but now that is gone.
Egypt-Norman-Singapore with Mike Tyson leading and having some mementos too is not the same.
I fewl bummed because I waited years for a new Civilization game and I actually like many of new features.
Just about everything you wrote here is unappealing to me. This probably means Civ's sandbox qualities are high up on my list, but not yours. Now that I think of it, this must be it. In Civ6, I don't think I've played more than one game with dramatic ages. Since it forces me to focus so much on era score, it ruins the game for me (on deity I'd lose a ton of cities if I enter a dark age). Abrupt age transitions and forced civ switching in Civ7 are similar to Civ6's dramatic ages. This is why I think it was a mistake to have them baked into the core of the game and not offered like an optional game mode. I get that many like Civ7's core mechanics and I'm happy for every single one of you. But they're not for me though. Last weekend I went back to a Pharaoh + Cleopatra campaign. Yep, that's how much I love sandbox games.Civ switching is awesome because it provides more competition and changes the game play from the way the game play that it used to have before. This allows players to have more competition per game with the AI. Since there are 3 major eras, there are 3 opportunities to compete. Another good part I see in this is that there are different aspects per era that one can compete, it's not always a wonder game like it is in the beginning ancient era. The goals change as eras pass, and AIs are up for the competition. Since its a world where we're being dominated by the AI, the AI is the key competitor since it stays on the game depending on the difficulty level.
Civ switching is awesome because it provides more competition and changes the game play from the way the game play that it used to have before. This allows players to have more competition per game with the AI. Since there are 3 major eras, there are 3 opportunities to compete. Another good part I see in this is that there are different aspects per era that one can compete, it's not always a wonder game like it is in the beginning ancient era. The goals change as eras pass, and AIs are up for the competition. Since its a world where we're being dominated by the AI, the AI is the key competitor since it stays on the game depending on the difficulty level.