Maybe not, but I do believe that just trying to water down the core concepts of Civ 7 to the point where the game just feels like a less complete version of Civ 6, well that absolutely won't be bringing people back. Civ 7 has to be different to what came before, Civ 6 was massive, and was well liked. I don't see any benefit to just basically reskinning that game, and I doubt other people do either.
So, I haven't been able to go back to Civ6 after Civ7 - and it's entirely for the incremental changes. Builders, infinite city spam, the intense micromanagement - those are the changes made between 6 and 7 which excite me. So I think I have a different view of what the core of the Civ7 is. I think if you ditched Civ switching and watered down eras, you'd still have a new and innovative game. If anything it's a testament to just how much evolution happened in Civ7 that game-defining changes are buried under even bigger game-defining changes.
I am less negative on ages. I really like the concept. But I think it's a big mechanical ask to fix them especially in the short time window Firaxis have to work with. They can only ever be as good as their weakest link, and fixing modern requires fixing snowballing, late game micromanagement, late game decisions not mattering... I don't think they can solve this before Civ7 dies. This is something the industry as a whole has been trying and failing to fix without a time crunch on their backs. I love Firaxis and they have made my favourite games of the last 20 years, but you need to pick your battles and this is not the battle to pick.
Civ switching in particular is a big negative for me though, and is probably what will push me out of the franchise if not addressed in some way or another. The largest chunk of it is emotional too so I don't think mechanical updates can fix it. I feel like when I pick my civ I am picking the identity of the game I play, so I don't want to have to change. It also doesn't help that I only like 1 modern civ (which is a terrain-dependant one), and only about 1/3 of the exploration era civs, so my motivation to continue drops off a cliff after antiquity. But on a practical note, unless you can fix modern, then 1/3 of the civs in the game won't matter. It's a big issue for XPACs as well, if I like 50% of the civs in an expansion, then that is a problem when I only get to play each of them for 1/3 of the game. So XPACs feel like way worse value than Civ6, cost more, and 7 needs a much bigger lineup to feel complete.
If there is an option to "transcend" a civ and gain some moderately compelling bonuses for doing so that would be enough for me. I don't know if it would be enough for everyone.
But, the next question - should Firaxis change it now? And I think it's clear that they shouldn't:
- There are a lot of people who actually like the game with its current identity, own and play it. They expect improvements on the game, not radical changes
I think the question is whether there are enough people who like the game to sustain it. At the moment I suspect the answer is no, and that means something big needs to change.
- People who hate the game as is now, are unlikely to buy it even with large changes. So, those changes are much likely to lose some players than to gain ones
Firaxis are so far trying to keep everything optional, do that and you can probably avoid losing players.
You can definitely make civ switching optional, the question is how you add interesting gameplay so if doesn't feel like you're being cheated if you don't.
Ages are the tougher sell, but we're seeing more and more game optionsreducing the impact of age transitions. Honestly, at some point you "Ship of Theseus" ages out of existence anyway if you go down that route.
- Changing core mechanics that way is an enormous amount of work
I don't expect we'd see super radical change until there is a full expansion pack. But since if that expansion pack flops then 7 probably flops too, and Firaxis are stuck working on 8... I think it might be less work to "fix" 7 than the alternative.