0urBall
Warlord
Is it better than Old World though?I genuinely think Antiquity is the best that the Civ series has ever been.
Is it better than Old World though?I genuinely think Antiquity is the best that the Civ series has ever been.
I didn't really get too into old world when I tried it. I ended up refunding. Once it's got a steep discount I'll probbly try again. Nothing seemed wrong, it just didn't grab me in a short try...Is it better than Old World though?
Actually Civ7 exploration tries to prolong it, but fails partially due to current map generation. I hope with the map generation improvements we'll potentially have the longest "fun phase" among all civ games.
Exploration is a weird one. I think it's very random whether the start of exploration is fun or frustrating. If very much feels like there's a 2nd round of RNG which kind of determines whether the age will be worth playing a bit or not. So maybe some of that is down to map scripts, but I suspect some of the time it'll always be there no matter how good Firaxis make map scripts.I actually really like the 50 or so first turns of exploration as well.
Civ7 is very fun for the first age! It always bears repeating just how good Antiquity era Civ7 is. I genuinely think Antiquity is the best that the Civ series has ever been.
I don't think it's that simple. It's just that era 2 isn't as good as era 1, and era 3 is garbage. That doesn't mean eras per se or switching can't be fun (and especially the latter for me is quite fun, while I know eras and resets as being very fun in board games).Basically what us "haters" have been saying all along then: civ-switching and age transitions ruing the game (among a few other things like horrible city sprawl).
I think it actually the same as with other civ game - early game is the most fun, late game is boring. I think eras just changed perspective, they didn't add or fix any problems.I don't think it's that simple. It's just that era 2 isn't as good as era 1, and era 3 is garbage. That doesn't mean eras per se or switching can't be fun (and especially the latter for me is quite fun, while I know eras and resets as being very fun in board games).
I agree.I think it actually the same as with other civ game - early game is the most fun, late game is boring. I think eras just changed perspective, they didn't add or fix any problems.
I think it actually the same as with other civ game - early game is the most fun, late game is boring. I think eras just changed perspective, they didn't add or fix any problems.
They were meant to solve several problems, but all with limited success. For example, other than making later game more interesting they are designed to limit snowballing (they are partially effective here, snowballing is lower than in previous Civ games, but there are still a lot of things to do); also they are made to allow short and fun MP games (we're still waiting for age-specific victories and ability to finish in any age to taste it).The whole reason to introduce Ages was to solve that, it didnt. Ages did introduced other problems and didnt fix the one problem that was supposed to fix
They were meant to solve several problems, but all with limited success. For example, other than making later game more interesting they are designed to limit snowballing (they are partially effective here, snowballing is lower than in previous Civ games, but there are still a lot of things to do); also they are made to allow short and fun MP games (we're still waiting for age-specific victories and ability to finish in any age to taste it).
Imagine a game where if the AI pulled ahead of you, even once, you've lost.Noy only i do not consider snowballing a problem, i think if you play well early you SHOULD snowball, thats the whole point of playing well early and i dont play MP
I think it might have made snowballing worse TBH, since when the player focuses on ageless setup then it feels like they end up with a much bigger leg up in the next age. It definitely feels like you snowball harder than previous Civ games once you understand what snowballing looks like.They were meant to solve several problems, but all with limited success. For example, other than making later game more interesting they are designed to limit snowballing (they are partially effective here, snowballing is lower than in previous Civ games, but there are still a lot of things to do); also they are made to allow short and fun MP games (we're still waiting for age-specific victories and ability to finish in any age to taste it).
They definitely added problems for me. Yes, that's a personal opinion.I think it actually the same as with other civ game - early game is the most fun, late game is boring. I think eras just changed perspective, they didn't add or fix any problems.
I don't have the energy now to start a long post, but my stance on this is that FXS are not reading the room correctly and don't understand what draws people to multiplayer video games (emphasis on "video games"). Even if they implement age-specific victories, the current design will mainly appeal to those who like euro board games with friends, rather than the more competitive crowd that seeks more active player competition and interactions. Whether it's something a game like Civ can or even should fundamentally provide, I don't know. But based on the rumblings in the MP community, it surely feels like Civ 6 did it much better.also they are made to allow short and fun MP games (we're still waiting for age-specific victories and ability to finish in any age to taste it).
The whole reason to introduce Ages was to solve that, it didnt. Ages did introduced other problems and didnt fix the one problem that was supposed to fix
Imagine a game where if the AI pulled ahead of you, even once, you've lost.
Does that sound appealing?
Civ7 is very fun for the first age! It always bears repeating just how good Antiquity era Civ7 is. I genuinely think Antiquity is the best that the Civ series has ever been.
Exploration is a weird one. I think it's very random whether the start of exploration is fun or frustrating. If very much feels like there's a 2nd round of RNG which kind of determines whether the age will be worth playing a bit or not. So maybe some of that is down to map scripts, but I suspect some of the time it'll always be there no matter how good Firaxis make map scripts.
I think it actually the same as with other civ game - early game is the most fun, late game is boring. I think eras just changed perspective, they didn't add or fix any problems.
In Deity, if the AI played much better than me? YesImagine a game where if the AI pulled ahead of you, even once, you've lost.
Does that sound appealing?
Agree with this. Economic path can be satisfying to pull off in Exploration but it’s so map dependent I feel it’s not even worth trying sometimes. You spend half the Age bumbling around the map looking for Treasure Resources because you were arbitrarily not allowed to go into deep ocean in the previous Age.I think the Exploration Age is very map dependent. If you get easy access to the distant lands and quick access to treasure fleet resources, it can be fun. But if distant lands are very far, with lots of deep ocean, and already covered by other civs, then it is frustrating since it takes too long to get there and you cannot really get treasure fleet resources, conquer or settle easily. So that is the economic and military legacy paths nerfed.
This is why I am still quietly optimistic that Civ 7 can be turned around and made into a good game. If you had described how the game was going to work before I had seen the reality I would think these are all good ideas. I do love the concepts behind the ages, the idea that you would need to slightly switch focus for each age, and the game becomes different within it, is enticing and could work really well.I think the Ages were meant to solve this by resetting the engagement with each X at the start of each Age.
The Exploration Age is meant to boost the eXplore and eXpand Xs back up again as you go and discover and settle in the distant lands, also add some eXploit X as you try to get treasure fleet points. The military legacy path gives points to settling and conqurering on the distant lands, so this can boost eXpand and eXterminate. I think the big issue is that the map can make it hard to reach the distant lands or get access to treasure fleet resources quick enough. When that happens, it basically nerfs the 4Xs in the distant lands.
The Modern Age tries to boost eXploit via the economic victory with factory resources. It also tries to boost the eXterminate X with ideologies to force a world war.