i could not resist playing this one myself, so i took it on emporer. i hate the hittites, plus i have another unfinished game on emporer with the mongols and when i start a new game i dont like to play with either of the traits as the last game, so expansionist and militaristic trait were out, plus i also dont like to use a uu which comes with the same tech, so arabs, china, japan, and india (is that all the knight uu's?) were out. i had to restart 3 times because i kept drawing one of those undesirable civs (i like to go random) finally i ended up with the ottomans. for anyone playing this you might not want to read further it could spoil the game.
I only got one settler factory going, the dutch were to the north and claimed the second good wheat / floodplains before i ever got a settler out. then, i could not settle so as to use the wheat / floodplains by the capitol with overlap due to dutch and barb interference. (i think i bumped barbs up to raging) where i wanted to found was logjammed with units and i was afraid my warrior escort would get killed and my settler taken so i plopped down at the second best site in the area. even so, i have done well with my one littel settler factory, it is 850 BC and i have 13 cities. i would have more if the tundra were not in the south (i have, i think, 3 active settlers who have not reached city sites yet) no ciites there yet and quite a few of my early settlers went on some long treks to keep the dutch isolated to the north and away form those horse and iron resources as well as more floodplains / river sites, i think there's a cow over there also in that area. plus i choked off the germans and japan from the other direction. including the iron in the south in the tundra which i have not officially claimed yet, i will have 3 iron, 2 horses, 3 gems, and the dyes (can't remember if there are 1 or 2 of them)
i am just about to enter middle ages at 850 BC which is not real impressive, i have 1 turn left on currency. one of the things i really like is the central location of the capitol, plenty of room for a true 2 rings if placing about 3-4 tiles. my military is strong vs germany and japan, average vs dutch. i am planning war with the dutch now. it has taken me much longer than usual to build up my military, but floodplains can have that effect, good for growth, bad for production, but then that second citizen can work a mined plains. but most of my cities at the start had workers as one of the first builds so city sizes were small for awhile. i have had a lot o ftrouble with barbs. i havent lost workers or settlers to them yet and only 1 warrior, but the dutch popped that goody hut near the capitol and it was barbs, i had purposely left it unpopped at the start so as not to have that problem. therefore i had to keep a warrior in my capitol when i wanted to have it out exploring so i was forced to make due with one exploring warrior for awhile because even when those barbs were elimnated others kept appearing in the area. i popped 2 huts and got barbs and ceremonial burial. my builds were warrior, worker, warrior, granary, settler, i should have gone for the settler first and then i would have beat the dutch to that second wheat / floodplains site.
one other mistake i had made was leaving a small piece of land unexplored near where i choked off the germans / japanese. i thought it was just coast past those jungles until i saw japan sending quite a few units over there in the fog, finally i sent an archer to see what was up and there seems to be a peninsula there, possibly another civ i hav enot explored much of that area yet.
in all, i really like the start and think i might finish the game, sometimes i just like to play out the beginning of games but i think this one is a keeper.