wheat flood plain Start

paulfish

cheese head
Joined
Mar 14, 2004
Messages
100
Location
beer town
Talk about a settler factory in this start I can have more than one.
img_004.JPG
 
That is really good RNG luck. you are gonna have something like 5 size 12 cities by the time of 500 A.D. Even if you have one or two settler factories you're gonna be able to churn those settlers out. now why can't i get a start like that. :cry:
 
Nice start! Even a girls best friend to the south!
The catch will be no iron or horses (you will know in 5!)
Good luck!
 
Good eye!! Run run run. Pop a settler NOW!!!
 
with all that wheat you could plonk another city near your capital and have 2 settler factories and another 2 next to the northern river and wheat. that's 4 settler factories! enough to out expand even the higher difficulty levels.

Post the Save please!
 
here is the first save for the game I did post the shot from father into the game and one of the huts gave me a settler just off the picture :goodjob: . enjoy guys any advice on this game post it.
 
I am on regent every thing else was random. Yes the RNG was with me on this game but not on the other one i got questions about.
 
allin1joe said:
Would someone mind posting the seedbeast info for this?

barbarians: roaming
climate: arid
landform: continents
map size: standard
ocean coverage: 60%
temperature: cool
world age: 5 billion
world seed: 9784374
 
allin1joe said:
Thanks! It's hard to believe this is on an arid/cool map.

punkbass2000 said:
Why not? He's near the center of the Earth and Tundra are not far South, and there's plenty of Deserts. There's almost no visible pure Grassland, either.

yeah, if not for the rivers this would be an absolutely horrible start (no rivers means no floodplains which also affects the wheat), but the rivers make all the difference
 
i could not resist playing this one myself, so i took it on emporer. i hate the hittites, plus i have another unfinished game on emporer with the mongols and when i start a new game i dont like to play with either of the traits as the last game, so expansionist and militaristic trait were out, plus i also dont like to use a uu which comes with the same tech, so arabs, china, japan, and india (is that all the knight uu's?) were out. i had to restart 3 times because i kept drawing one of those undesirable civs (i like to go random) finally i ended up with the ottomans. for anyone playing this you might not want to read further it could spoil the game.

I only got one settler factory going, the dutch were to the north and claimed the second good wheat / floodplains before i ever got a settler out. then, i could not settle so as to use the wheat / floodplains by the capitol with overlap due to dutch and barb interference. (i think i bumped barbs up to raging) where i wanted to found was logjammed with units and i was afraid my warrior escort would get killed and my settler taken so i plopped down at the second best site in the area. even so, i have done well with my one littel settler factory, it is 850 BC and i have 13 cities. i would have more if the tundra were not in the south (i have, i think, 3 active settlers who have not reached city sites yet) no ciites there yet and quite a few of my early settlers went on some long treks to keep the dutch isolated to the north and away form those horse and iron resources as well as more floodplains / river sites, i think there's a cow over there also in that area. plus i choked off the germans and japan from the other direction. including the iron in the south in the tundra which i have not officially claimed yet, i will have 3 iron, 2 horses, 3 gems, and the dyes (can't remember if there are 1 or 2 of them)

i am just about to enter middle ages at 850 BC which is not real impressive, i have 1 turn left on currency. one of the things i really like is the central location of the capitol, plenty of room for a true 2 rings if placing about 3-4 tiles. my military is strong vs germany and japan, average vs dutch. i am planning war with the dutch now. it has taken me much longer than usual to build up my military, but floodplains can have that effect, good for growth, bad for production, but then that second citizen can work a mined plains. but most of my cities at the start had workers as one of the first builds so city sizes were small for awhile. i have had a lot o ftrouble with barbs. i havent lost workers or settlers to them yet and only 1 warrior, but the dutch popped that goody hut near the capitol and it was barbs, i had purposely left it unpopped at the start so as not to have that problem. therefore i had to keep a warrior in my capitol when i wanted to have it out exploring so i was forced to make due with one exploring warrior for awhile because even when those barbs were elimnated others kept appearing in the area. i popped 2 huts and got barbs and ceremonial burial. my builds were warrior, worker, warrior, granary, settler, i should have gone for the settler first and then i would have beat the dutch to that second wheat / floodplains site.

one other mistake i had made was leaving a small piece of land unexplored near where i choked off the germans / japanese. i thought it was just coast past those jungles until i saw japan sending quite a few units over there in the fog, finally i sent an archer to see what was up and there seems to be a peninsula there, possibly another civ i hav enot explored much of that area yet.

in all, i really like the start and think i might finish the game, sometimes i just like to play out the beginning of games but i think this one is a keeper.
 
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