Not directly, but you CAN make a building that can only be built if there are Snow tiles within the city's workable area. Same logic the Solar Plant uses to check for nearby Desert tiles, creatively called the <NearbyTerrainRequired> stub in the Buildings table. Doing it this way won't give a per-tile benefit, but it WILL help the city's overall yields.
Now, if you'd asked if a building could add to an ICE tile's yield, the answer is yes. But conversely, you can't make the building actually require Ice nearby, so the AI might build it in the desert or something. Go figure.