When Maritime CSs Start to Puppet

iggymnrr

Deity
Joined
May 20, 2003
Messages
2,298
Playing as Siam I ran into this, 1 will get you 3:
 

Attachments

  • maritimepuppet.jpg.JPG
    maritimepuppet.jpg.JPG
    208.4 KB · Views: 1,648
Yeah, reminds me of one game where I geared up Rio de Janeiro to kill France. Worked like a charm, they kept two of the cities and France was in exile :lol:

In fact, I was just too lazy to do it myself.
 
It gets really weird when they take a city, then have their original city captured.
I've not seen that happen yet.

One other funny thing happened this game. One city came to me via treaty and it starved to pop 1. Thought it might think it was still part of it's motherland. The problem did not disappear with the motherland. It may be possible that the city that would not grow was deeded over on the same turn that the CS got it's puppet.
 
Further weirdness - if a CS takes a city and loses its own, you can't liberate the original city for them. I now own Genoa, who is living off of a captured Mongol city, lol.
 
Hmm this gives me an idea. CSs have a basic prince level difficulty no matter your setting I think, so making that deity.. might mean they'll puppet everything. Add patronism, and you get one heck of a science level. Only problem is getting them to attack :/
 
They still only gift you the same bonus. Unless you have the policy where you get 33% of the CSs science, in which case runaway city states become rather cool. (I was getting 49 science per turn once when Almaty took out Greece.)
 
Not once have I seen a CS take a city in any of my games no matter how many units I've given them... It's very annoying!
 
Not once have I seen a CS take a city in any of my games no matter how many units I've given them... It's very annoying!

I've had city states take a few cities in my games, but they always raise them, unless they happen to take a capital which has happened when I've given them a few overpowered units.
 
Hmm this gives me an idea. CSs have a basic prince level difficulty no matter your setting I think, so making that deity.. might mean they'll puppet everything. Add patronism, and you get one heck of a science level.
In my game the CS puppet stayed at pop 1 like the problem city.
 
I'm guessing CSs need to be "lured" to attack a city. I.e. if there're enemies in range that it can attack, it will, if there is a city in range it'll attack it. Just a theory.
 
yeah, once they get rolling they'll take over the entire civ, but it's hard to get them to start on the offensive. only times I've actually seen a city state do that was when they could actually see the first enemy city. I have noticed that post-patch I get attacked my by rival cs's that are behind my lines, however. maybe they've upped the aggression a bit?
 
Not once have I seen a CS take a city in any of my games no matter how many units I've given them... It's very annoying!

I had it happen in my last game, with a city state that I didn't help at all. They took an undefended Greek city, 2 pop, with a pikeman and an archer. It wasn't very efficient, but it got it done eventually.

Gave a CS 2 GDRs in another game and they took 3 American cities. That was fun to watch.
 
It may have something to do with their personalities, some of the more aggressive CS are more likely to go on a killing spree. I've seen CS keep cities as well.
 
It may have something to do with their personalities, some of the more aggressive CS are more likely to go on a killing spree. I've seen CS keep cities as well.

Good point... will have to watch out for this.

I love wars by proxy! It'd be a great use of CS if I could only get them off their lazy arses!
 
Well the high razing rate is likely due to all city states having an expansion flavor of 0. I'm going to try setting that to 10.
 
If a CS has been attacked by an AI and peace was never made, you can gift them units and they will continue to attack. I will use a few units around the CS to keep it from being destroyed, and then give them others for attacking with. Especially if I have spent thousands to make them my ally.
 
I *think* they puppet only if they have sufficient excess happiness to take the new city and remain in non-negative happiness. Which generally only happens with small cities that they conquer.

Otherwise they raze.
 
Back
Top Bottom