thadian
Kami of Awakened Dreamers
i remove all AI roads to nothing, and ALL of my roads are in a straight line from one point to another. To be honest, i don't build roads at all until i have a small army. even when i have 3 cities, my workers can move about them just fine without roads. If i have a lot of hills i might build a few early to circumvent the movement penalty. Otherwise i don't build roads at all until i have my improvements made and GPT coming in. That way when a completed road reduces my GPT i monitor my resources better.
The big thing that made me go from prince to emperor - road management. it was my whole problem all along. once i fixed the issue in my gameplay, i started getting dividends of 20+ gpt instead of -20gpt.
If you have to have a city some 8-12 plots away - take the waste and build a road to it NOW. but if you have 3-4 cities in proximity of each other and your not getting invaded then you don't need roads. also, there is no stack of doom so you can keep your army on border cities instead of hiding them inside a city with 1-2 false stacks. this reduces the need for roads because your troops are already on spot.
The big thing that made me go from prince to emperor - road management. it was my whole problem all along. once i fixed the issue in my gameplay, i started getting dividends of 20+ gpt instead of -20gpt.
If you have to have a city some 8-12 plots away - take the waste and build a road to it NOW. but if you have 3-4 cities in proximity of each other and your not getting invaded then you don't need roads. also, there is no stack of doom so you can keep your army on border cities instead of hiding them inside a city with 1-2 false stacks. this reduces the need for roads because your troops are already on spot.